Dice Tower Network Podcast: Four Corners

4 friends, 3 age demographics, 2 genders, 1 argument. Join the RPGer, number cruncher, neophyte, and the alpha gamer biweekly as we analyze one board game at a time.

Regular Contributors:

Four Corners Episodes

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In this episode Dean and Graeme look at our least favourite mechanisms (or mechanics if you prefer).

We discuss mechanisms in games, and do we avoid or insta-buy games based solely on mechanisms?

We then do our Top 5 Least Favourite Mechanisms but with a Game we like the Mechanisms in (ok, it sounds confusing, but listen to the episode to find out what I mean!)

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We are all back together (mostly) - but we still managed to be a week late on this podcast. We start off the podcast by looking at some games we were able to play

Whitehall Mystery
Gloomhaven
Inis
7th Continent
Lanterns

We then have a deep dive into Noria. We start off with theme (?) and components, and we talk about the main mechanisms of the game - the very interesting player wheel and the "stock market". What did we think of the game? Listen to find out how high (or low) Noria reached?

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Dean and Graeme have a look at gamer envy/jealousy. We start off by talking about shelfies - are they to make people jealous of your collection? Have we felt envious of a game/kickstarter/blinged game? What about people going to cons?

We then do our top 5 Games in the other person collection we wish we had in ours.

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On this episode, Dean and Graeme look at mastering games. What does that mean to us? Have we mastered any games? What does mastering a game mean to the enjoyment of a game?

We then do our Top 5 Games We Want to Master.

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We are a week late and a host short! Graeme just got back from vacation and Lella just left for vacation so this episode is a little later than planed.
Needless to say we start by talking about some games we've played :

Ticket to Ride France and Old West
Orphans and Ashes
Resistance
Saboteur 2
Mechs vs. Minions
London
Twilight Imperium 4
Good Society

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This episode Dean and Graeme look at our collections and collecting in general. How big are our collections? Will we ever stop? Do we have a goal in mind? Do we sell/trade/donate games?

We finish with the top 5 games that will never leave our collections.

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Well, we promised it, so here it is, our spoiler filled review of Charterstone! But before we get to that, we talk about some other games we've played :

Tavern Masters

Who should we eat

Gentleman’s Deal

Raiders of the North Sea

We then get to Charterstone - WARNING : THERE BE SPOILERS AHEAD. We talk about all aspects of the game which I will not list here. We then give our final thoughts on this legacy game.

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Dean and Graeme have a look at Game Length this week. Do we have a time limit to games? Are there game lengths we just won't play? Does it detract from the game or are some games better longer? Or does it all come down to game length vs. fun?

We then do our top 5 games that are the perfect length.

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We start off with looking at some games we have played recently:

Civilization : A new Dawn (all 4 of us)

Kepler 3042

Okanagan Valley of the Lakes

We then move on to the main topic of discussion : Pulsar 2849. We look at the (lack) of theme, components, and the different mechanisms in the game. We also have a look at the randomness and replayability of the game. We then give our final thoughts - and we have a rare occurrence for the group, but you'll have to listen to find out what is was!

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The math guy in the group got messed up counting to 3, so this one is a bit late. But as usual we start with some games we've played

Sid Meyers Civilization
Grimm Forest
Cytosis
Trajan
Photosynthesis
Coffee Roaster

We then move on to the main topic - Rajas of the Ganges. R&R Games usually does one euro a year and Graeme always gets them. Rajas is this years, so does it stack up? Is it a simple race game? Are there multiple paths to victory? Did everybody enjoy it (if you know the group, you should already know the answer to that last one!)

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