The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more.
In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers.
Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction?
Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman!
Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry.
Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle.
Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang!
Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples?
In this classic GameTek, Geoff discusses his experience with a new type of VR.
Gil and Geoff take a look at the different ways that subsystems of a game can be coupled, and what that means for complexity and player agency.