The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
In this classic GameTek, Geoff discusses the difference between a cheat and a spoilsport, and what that means for society.
Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players who don't.
Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?
Ludology welcomes Scott Rogers and his Biography of a Board Game segment! This episode he traces the history of Risk, from the early 20th century to today.
For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game?
The answer may surprise you.
New Content! Geoff interviews Eric Janszen, the CEO of VirZoom.
VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement?
Changes! We bid a fond farewell to Mike, and a big hello to Gil!
New content! Geoff interviews Rogelio Cardona-Rivera, a researcher at North Carolina State, about Procedural Narrative Generation - systems that can create and manipulate story structure in a game on the fly.
Mike and Geoff are pleased to welcome Justin Jacobson from Restoration Games, to talk about what they've learned from bringing older games back for a modern audience.
In this classic GameTek, Geoff looks at games that help improve teamwork.
Mike and Geoff are pleased to welcome guest J.R. Honeycutt, to discuss the role of the Developer in the game design and publication process.