Dice Tower Network Podcast: Ludology

The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Regular Contributors:

Ludology Episodes

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Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards.

Duration: 1:06:26

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In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism.

Duration: 05:34

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In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism.

Duration: 05:34

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Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into?

They also discuss teaching games in general, with tips for getting things going smoothly.

Duration: 1:07:30 

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Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into?

They also discuss teaching games in general, with tips for getting things going smoothly.

Duration: 1:07:30 

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In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews.

What's new about this technology, and how can it be extended in the future?

Duration: 16:09

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In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews.

What's new about this technology, and how can it be extended in the future?

Duration: 16:09

Play

Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team?

Duration: 1:04:54

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Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team?

Duration: 1:04:54

Play

In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them.

Duration: 06:26

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