Dice Tower Network Podcast: Ludology

The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Regular Contributors:

Ludology Episodes

Play

Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming.

Duration: 1:49:42

Play

In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games.

Duration: 06:27

Play

In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games.

Duration: 06:27

Play

Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics.

Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.

Duration: 1:09:20

 

Play

Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics.

Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.

Duration: 1:09:20

 

Play

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics.

Duration: 06:13

Play

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics.

Duration: 06:13

Play

Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player?

Duration: 1:16:16

Play

Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player?

Duration: 1:16:16

Play

In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter.

Duration: 06:15

Pages