This episode we talk about Thunderstone Advance, one of the early deckbuilders.
How does this game compare to the grandaddy of deckbuilders, Dominion? What about the Epic variant? Are there now too many cards to Thunderstone Advance?
This episode we talk about Thunderstone Advance, one of the early deckbuilders.
How does this game compare to the grandaddy of deckbuilders, Dominion? What about the Epic variant? Are there now too many cards to Thunderstone Advance?
In this podcast we have a look at Thunder Alley - a racing game put out by GMT games.
How does this game compare to Formula D? How much of a racing game does this actually feel like? Does it get your heart pumping and blood racing? In our previous discussion on Formula D the group was pretty much split, does that hold the same this time?
In this episode we discuss a game we feel flew under the radar called Firenze. What do we think of the game and why has it fallen under the radar? Should it stay under the radar?
We also have a quick look at two new games, XCOM and Roll for the Galaxy.
Do all four corners enjoy these games? Of course not, that would be too easy. Do any of us agree on any of the games?
The Four Corners of the Board take a look at the 3 current Discworld games : Ankh-Morpork, Guards! Guards! and The Witches.
Do any of them live up to their source material created by the late Terry Pratchett?
How do the four corners rank the 3 games?
Do you need to know the source material to enjoy the games?
Could there be a disagreement about one of the games?
In this episode we discuss Formula D. This game turned out to be very divisive between the corners - as it seems to divide gamers on the internet.
Both side try to convince the other that it is either a simple roll and move game akin to Sorry, or a much deeper game with strategy and resource management.
Who wins? Does anybody win?
In our first podcast of 2015, we are trying something a little different.
We start our podcast with quicklooks - short reviews of games we have played recently. In this episode we have a quicklook at the following games :
Kingsport Festival
Ca$h 'n Guns
Pandemic and On the Brink
Dead of Winter
The Duke
Ticket to Ride Marklin
In something a little different, we review all the games that we played that were published in 2014. These include the following :
We have a look at Shadows over Camelot - but there is a traitor in our midst who does not like the game?
Will the forces for good detect him and stop him before he poisons the minds of the group against Shadows over Camelot?
The four corners have a look at the following :
- Components
- The traitor mechanism (and does it just evolve into a Werewolf situation)
In this episode the four corners have a look at Nuns on the Run - a hidden movement game with a unique theme.
As usual there is one corner of the board that is not particularly fond of the game and by examining different aspects (theme, components, and game play) the other corners try to find out why.
In this episode the 4 corners have a look at 7 Wonders.
3 of the 4 corners gang up on Graeme and try to find out why he does not like the game. Can they win him over and get him to change his mind? Or will his flawless counter arguments convert them to his side?