Contributor: Geof Gambill

All Content With Geof Gambill

May 10, 2014
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In this episode of The Long View, I'm pleased to be joined by Damian as we discuss the game Legendary: A Marvel Deck Building Game. Along the way, we discuss what makes this title unique, what the expansions add to the system, and a brief comparison to the other superhero games of DC Comics Deck-Building Game, and Sentinels of the Multiverse. Which is best? What does each bring to the table?
April 26, 2014
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In this special episode of The Long View, I'm very pleased to be joined by Mark Johnson of the fantastic podcast Boardgames To Go as we talk about his favorite game Entdecker. What make this such a compelling game for Mark? How is it different from Entdecker: Exploring New Horizons. Which does he prefer and why? Why are exploration games so compelling anyway?
January 20, 2014
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In this special bonus episode of The Long View, I take a look back at the games of 2012. How well have the top games held up? Which are still in my collection? Are any games from 2012 causing ripples felt even today? Find out in this special edition of The Long View
May 20, 2013
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In this special episode of The Long View, I'm joined by Joel Eddy as we examine the work of game designer Stefan Feld. Is Mr. Feld the shape of things to come? Can you learn to love your point salad? How do you feel about punishment? What makes Mr. Feld such a compelling designer? All of these questions and more will be answered in this designer spotlight episode of The Long View.
April 10, 2013
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For this special Quick Look episode of The Long View, I examine the game Police Precinct including an overview and review of this new cooperative game from designer Ole Steiness from Common Man Games. Along the way, I compare and contrast this new offering with such cooperative classics as Pandemic, Shadows over Camelot, and the more recent Flash Point Fire Rescue.
March 25, 2013
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The Long View - In this episode of The Long View, I'm joined by Joe Gola and John McDonough, live from ConnCon in Stamford Connecticut as we discuss abstract games. Why don't they get more love? What makes them different from Euros and war games? What are the barriers to entry, and why should you give abstract games a closer look?
March 11, 2013
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The Long View - In this special episode of The Long View, I discuss the current state of the podcast, the joys and challenges I've encountered after a year of recording, as well as some possible ideas for the future.
December 26, 2012
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The Long View
October 25, 2012
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A Quick Look, from The Long View
September 15, 2012
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A Quick Look, from The Long View

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