In this episode, we return to our normal schedule. We look at several games, including City Hall, Dead of Winter, Pandemic: Contageon, Cosmic Dominion, Villainous Vikings, Worker Placement, Plucky Pilots, and Golem Arcana.
Contributor: Greg Franseth
All Content With Greg Franseth
In this show, we talk about Magnum Opus, Who Stole the Cookie?, Istanbul, Heroes Wanted, and Thunder Alley. We hear about Hoity Toity, 3D printing, bad game design, and more! We answer questions, and end the show talking about whether or not we get to play our favorite games enough.
In this episode, we talk about X-Wing, Mai Star, Happy Birthday, Arkadia Quest, Xenoshyft, and Rivet Wars. Tom talks about the Dice Tower Origins 2014 plans, and also talks about his time at the Cool Mini or Not convention.
In this show, we have another tale of Horror, and talk about Adventure Time Card Game, Hawken, Knockout, Concordia, Russian Railroads, and Coconuts. Tom discusses his new book shelves, Brian talks about the Bottle Imp, we have another Unpub minute, Greg goes to another store, and much, much more!
In this show, we look at the games Mush Mush, Robinson Crusoe, Scoville, K2, Loka, Professor Pugnacious' Portfolio of Perils, Pugilism, and Perfidy: The Card Game of Victorian Combat, and Myth.
It's 2014 - huzzah! In this show, Eric and Tom take a look at King & Assassin, Viva Topo, Baba Yaga, Race for the Galaxy: Alien Artifacts, and Among the Stars: Ambassadors.
In this episode, Tom and Eric podcast live from GenCon 2012!
Open or Closed Scoring is a classic argument that seems to be around forever, so we thought we talk about it once again! We also are joined by quite a few contributors, including Geoff talking about game economies, Ryan playing long games and liking it, and a new segment on solo games. We also review several new games, including Mage Wars, Infiltration, Dungeon Command, and Space Cadets live!
In this episode, Geoff talks about giant numbers, and Greg descends into Madness. Mary talks about house rules, and Tom reviews Descent 2.0. We stereotype gamers yet again, and then talk about how many moves ahead in a game we plan for.