Board Game Blitz is a 30-minute-or-less podcast by three ladies with varied and diverse taste in board games, Ambie, Cassadi, and Crystal. In each episode, we talk about games we've been playing, games that relate to that week's chosen theme, and explore the etymology of a word related to board games.
Dice Tower Network Podcast: Board Game Blitz
Board Game Blitz Episodes
Ambie and Crystal discuss Gloomhaven and Tiny Epic Zombies. We then talk about teaching board games, and Crystal goes over the origins of the word "teach."
Recent Games: 0:47
Teaching Games: 13:38
Board Game Etymology - 'Teach': 28:54
Ambie and Crystal discuss Villainous and Sprawlopolis. We then talk about board games involving water, and Crystal goes over the origins of the word "flood."
Recent Games: 1:00
Watery Games: 13:07
Board Game Etymology - 'Flood': 23:25
No Bloopers: 25:51
Ambie and Crystal discuss Miraris and Pikoko. We then talk about intellectual property in board games, and Crystal goes over the origins of the word "box."
Recent Games: 1:42
Intellectual Property: 12:36
Board Game Etymology - 'Box': 29:29
Ambie and Crystal discuss 1849: The Game of Sicilian Railways and Pandemic Legacy: Season 2. We then talk about games that everyone seems to like except us, and Crystal goes over the origins of the word "like."
Recent Games: 0:45
Unpopular Opinions: 10:30
Board Game Etymology - 'Like': 29:33
Ambie and Crystal discuss the fun time they had playing games and meeting people at Dice Tower Con 2018!
Dice Tower Con: 4:49
Ambie and Crystal discuss 1834, Southern Pacific, Ganz schön clever, and Near and Far: Amber Mines. We then talk about Kickstarter board games, and Crystal goes over the origins of the word "turn."
Recent Games: 3:26
Board Game Etymology - 'Turn': 29:07
Ambie and Crystal discuss Container and Istanbul: The Dice Game. We then talk about gaming as an introvert or extrovert, and Crystal goes over the origins of the word "crowd."
Recent Games: 4:46
Board Game Etymology - 'Crowd': 28:57
Ambie and Crystal discuss Sidereal Confluence, Unfinished Case of Holmes, and Noch Mal!. We then talk about games with unique sensory mechanisms, and Crystal goes over the origins of the word "sense."
Recent Games: 2:53
Unique Sense Mechanisms: 14:44
Board Game Etymology - 'Sense': 27:42
Ambie and Crystal discuss Tokyo Highway and Legacy of Dragonholt. We then talk about lists and why people like them, and Crystal goes over the origins of the word "list."
Recent Games: 2:20
Board Game Etymology - 'List': 25:31