The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.
Dice Tower Network Podcast: Board Game Design Lab
Board Game Design Lab Episodes
In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are. I tell some personal stories and also get into where the Board Game Design Lab is headed. And be sure...
Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game. We talk about simplicity, expectations, scoring systems, time constraints, and more! And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.
John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.
Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game. We talk about branding, spinoff products, merchandise, and more. And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE.
The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab.
Jon Vallerand, founder of Subsurface Games, does a deep dive into the mechanism of majorities. We talk about the best majorities based games, ways to incentivize players, interactive play, and more. And be sure to check out Jon’s game, With a Smile and a Gun, on Kickstarter HERE.
The post Designing Majorities Based Games with Jon Vallerand appeared first on Board Game Design Lab.
Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content. We talk about content creation, different types of expansions, reinventing the fun for a game, and more.
Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket. We talk about design constraints, managing expectations, marketing, and more.
The post Designing and Publishing Small Box Games with Rachael Blaske appeared first on Board Game Design Lab.
Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process. We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more. If you’re not familiar with Corey, he’s worked on these games: Battlestar Galactica Space Hulk: Death Angel...
Shem Phillips and Sam Macdonald, from of Garphill Games, discuss what all goes into designing worker placement games. We talk about creating unique mechanisms, board design, player interaction, and more.
The post Designing Worker Placement Games with Shem Phillips and Sam Macdonald appeared first on Board Game Design Lab.
Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them. We talk about market research, community building, figuring out your ideal customer, and more.
The post Designing Games for a Specific Audience with Phalgun Polepalli appeared first on Board Game Design Lab.