Dice Tower Network Podcast: Board Game Design Lab

The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.

Regular Contributors:

Board Game Design Lab Episodes

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Thanks to our new Patreon backer this week, Andrew. We’re only $9 away from our next milestone – which would mean contests every week for backers. Check it out!

To kick things off this week, we asked the listeners our question of the week: What's your go to digital board game when on a bus, in a line, or otherwise, whiling away time?

Then we dive into acquisition disorders, in which Anthony looks at the slate of new digital games coming soon from Dire Wolf Digital, and Chris looks at Rio Grande's big slate of games for 2019, highlighted by Roll for the Galaxy: Rivals.

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James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.

The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.

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James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
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Thanks to our new Patreon backer this week, Jim. Special thanks as well to Martin for his upgraded pledge. We’re only $13 away from our next milestone – which would mean contests every week for backers. Check it out!

It's that time of year again - we're looking forward to the games we already know are on the horizon to share what we're most looking forward to. 

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Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.
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Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.

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