The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.
Dice Tower Network Podcast: Board Game Design Lab
Board Game Design Lab Episodes
Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme.
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Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more.
The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.
Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs.
The post How to Expand on a Core Idea with Trevor Benjamin and David Thompson appeared first on Board Game Design Lab.
Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great...
Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more playersWe talk about the pros and cons of higher player count games, balance, finding playtesters, and more.
The post Designing Games with Higher Player Counts with Darren Terpstra appeared first on Board Game Design Lab.
Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers.
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Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers.
The post A Game about Game Design with Jon Spike appeared first on Board Game Design Lab.
Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number of resources, route obstacles, and more. And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.
The post How to Design a Pick-up and Deliver Game with Marcel Köhler appeared first on Board Game Design Lab.
Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE.
Lucas Sosnick, designer of Crisis on Cardea, discusses different ways we can bring young people into both gaming and game design.Lucas is seventeen years old and has been both a gamer and a designer for a while, so he gives an inside look at what we can do to make the hobby a more welcoming...
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