Dice Tower Network Podcast: Board Game Design Lab

The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.

Regular Contributors:

Board Game Design Lab Episodes

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I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game...

The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.

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Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore and has awesome insight and advice.
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Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore and has awesome insight and advice.

The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab.

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Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.

The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab.

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Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.
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Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.

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