Dice Tower Network Podcast: Board Game Design Lab

The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.

Regular Contributors:

Board Game Design Lab Episodes

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Kirk Dennison, founder of Piecekeeper Games, discusses some pretty heavy topics as we get into self-care, mental health, depression, burnout, and more.Kirk went through a pretty tough time of life a while back, and we delve into issues that I believe a lot of people are struggling with right now. We also get into strategies for...

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Al Leduc, designer of Yukon Airways, discusses what all goes into designing a dice drafting game.We talk about balance, dice mitigation, why the d6 is king, and more!

The post Dice Drafting Games with Al Leduc appeared first on Board Game Design Lab.

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Casey Hill, founder of Hill Gaming Company, discusses the process of turning gamers into raving fans. Casey works for the software company Bonjoro which is hyper-focused on customer engagement and retention, so we have a lot to chat about when it comes to creating raving fans.

The post How to Turn Gamers into Raving Fans with Casey Hill appeared first on Board Game Design Lab.

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In this episode, it’s just me and I’m talking about why game design matters. In a world with so many pressing issues, it’s easy to not realize how important games and game design really are. I tell some personal stories and also get into where the Board Game Design Lab is headed. And be sure...

The post Why Game Design Matters with Gabe Barrett appeared first on Board Game Design Lab.

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Alex Hague, designer of Wavelength, discusses all the ins and outs of designing a party game. We talk about simplicity, expectations, scoring systems, time constraints, and more! And be sure to check out Alex’s game, The Fuzzies, on Kickstarter HERE.

The post Designing Party Games with Alex Hague appeared first on Board Game Design Lab.

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John de Campos, founder of Terrible Games, discusses everything that goes into creating miniatures for a game. We talk about the design process, materials, manufacturing, and more. And be sure to check out John’s game, Token Terrors, on Kickstarter HERE.

The post Miniatures with John de Campos appeared first on Board Game Design Lab.

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Malachi Ray Rempen, founder of Itchy Feet, discusses what it means to design more than just a game. We talk about branding, spinoff products, merchandise, and more. And be sure to check out Malachi’s game, Roll Camera! , on Kickstarter HERE.

The post Designing More than Just a Game with Malachi Ray Rempen appeared first on Board Game Design Lab.

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Jon Vallerand, founder of Subsurface Games, does a deep dive into the mechanism of majorities. We talk about the best majorities based games, ways to incentivize players, interactive play, and more. And be sure to check out Jon’s game, With a Smile and a Gun, on Kickstarter HERE.​​

The post Designing Majorities Based Games with Jon Vallerand appeared first on Board Game Design Lab.

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Justin Gary, designer of Ascension, discusses what goes into both designing and publishing games that continue to have new content. We talk about content creation, different types of expansions, reinventing the fun for a game, and more.

The post Designing Games in a Series with Justin Gary appeared first on Board Game Design Lab.

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Rachael Blaske, owner of Five24 Labs, discusses everything that goes into designing and publishing games that can fit in your pocket. We talk about design constraints, managing expectations, marketing, and more.

The post Designing and Publishing Small Box Games with Rachael Blaske appeared first on Board Game Design Lab.

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