Dice Tower Network Podcast: Board Game Design Lab

The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.

Regular Contributors:

Board Game Design Lab Episodes

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Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.). Here’s an excellent tax guide PDF...

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Another mish mash of games in today's episode as Suzanne and Mandi discuss Oaxaca Crafts of a Culture, The Field of Cloth of Gold, Smash Up Marvel, Carnegie, Genotype, and Yakatabune. And the pie of the day is Drafting Game Pie.

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Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game.Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more. And be sure to check out Joe’s game Dice in the Darkness and play along on Twitch HERE.

The post Designing Roll and Write Games with Joe Hout appeared first on Board Game Design Lab.

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In this episode, Tom, Suzanne, and Eric discuss Three Sisters, Cascadia, Terraforming Mars: Ares Expedition, Lovelace and Babbage, For Science! and Danger Park. Geoff enters the world of NFTs, we answer questions from the mailbag, and we look back 15 years with a Top Ten Games from 2006.

Support for The Dice Tower comes from The Op, at TheOp.games.

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In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game.

The post BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu appeared first on Board Game Design Lab.

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In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

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In today's episode we chat about Dive, Brew, Mariposas, Troyes Dice, Hallertau, and Sherlock Files Vol 3. And the pie of the day be Pirate Pie, arrrr.

 

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Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

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In this episode, Tom and Eric discuss Faiyum, Unlock: Mythic Adventures, Res Arcana (on BoardGameArena), Fantasy Realms, and Haunted Mansion: Call of the Spirits. Geoff concludes his series on solo games, and we celebrate a milestone episode with your questions and comments from the audio mailbag.

Support for The Dice Tower comes from The Op at TheOp.games

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Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more. And be sure to check out Sara’s game on Kickstarter HERE.​

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