Dice Tower Network Podcast: Board Game Design Lab

The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.

Regular Contributors:

Board Game Design Lab Episodes

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Corey Konieczka, one of the best designers on the planet, gives us a behind-the-scenes look at his creative process. We talk about what it’s like to work at Fantasy Flight Games, coming up with ideas, playtesting, and more. If you’re not familiar with Corey, he’s worked on these games: Battlestar Galactica Space Hulk: Death Angel...

The post The Design Process of Corey Konieczka appeared first on Board Game Design Lab.

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Shem Phillips and Sam Macdonald, from of Garphill Games, discuss what all goes into designing worker placement games. We talk about creating unique mechanisms, board design, player interaction, and more.

The post Designing Worker Placement Games with Shem Phillips and Sam Macdonald appeared first on Board Game Design Lab.

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Phalgun Polepalli, founder of DICE Toy Labs in India, discusses the process of defining your target audience and creating products for them. We talk about market research, community building, figuring out your ideal customer, and more. 

The post Designing Games for a Specific Audience with Phalgun Polepalli appeared first on Board Game Design Lab.

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Danielle Reynolds, designer with DMR Creative Group, discusses the many ways a designer can get involved in the game design community. We talk about volunteering, design groups, mentorships, and more. 

The post How to Get Involved in the Game Design Community with Danielle Reynolds appeared first on Board Game Design Lab.

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Christian Martinez discusses the making of his hit game, INIS. INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms. 

The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.

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Brad Talton, founder of Level 99 Games, discusses what goes into designing a game that lasts. We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, and creating worlds that players want to keep coming back to. And be sure to check out Level 99’s latest...

The post Designing Games that Last with Brad Talton appeared first on Board Game Design Lab.

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Hankerin Ferinale, founder of Runehammer Games, discusses what board game designers can learn from the world of tabletop RPGs. Hankerin is one of the most creative people I know, and he’s been creating RPG content for years. He has a ton of insight on how RPG concepts can improve board games.

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T.C. Petty III, designer of VivaJava, discusses how to create positive player interaction in your game. Most games have a tendency to focus on negative interactions between players, but it doesn’t have to be that way!

The post Creating Positive Player Interaction with T.C. Petty III appeared first on Board Game Design Lab.

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Assad Quraishi, designer of Genesis: Battle of Champions, how to design a collectible card game and how to run a company with a CCG as your main product. Assad has been designing CCGs for 20+ years and running his own CCG company for quite a while, so we’re able to explore nearly every angle of this aspect...

The post How to Design a Collectible Card Game with Assad Quraishi appeared first on Board Game Design Lab.

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Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts...

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