Dice Tower Network Podcast: Board Game Design Lab

The Board Game Design Lab is a weekly podcast that interviews the best designers, publishers, and insiders in the board game industry. Each episode covers a specific topic, and the discussion is geared toward helping listeners learn more about making great games people love. New episodes air on Wednesdays.

Regular Contributors:

Board Game Design Lab Episodes

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Eric joins Suzanne and Mandi to talk about Pusheen The Purrfect Pick Card Game, 7 Wonders and 7 Wonders Duel (on BGA), Escape Tales Children of Wyrmwood, The Whatnot Cabinet, Cantaloop, and Cosmic Colonies. They'll also serve up a Game Pie full of Friedemann Friese games.

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Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on...

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In this episode, Tom and Eric discuss Unlock: Mythic Adventures, Cantaloop, Via Magica, Sleeping Gods, and Lucky Numbers. Geoff begins a series on Solo games, we have a new Tale of Boardgaming Horror, and we attempt to assemble a Top Ten Games that start with X.

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James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

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In this episode we chat about Judge Dredd Helter Skelter (a Wildlands Game), Wolle - Volle Weide - Honeymoon - Hamstern roll and writes, Maglev Metro, and 111 Ants. We also serve up a "non-dexterity games that build up" Game Pie.

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Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more.

The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

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In this episode, Tom, Mandi, and Eric discuss Seastead, Hadrian's Wall, Forgotten Waters, After the Empire, Box One, and Canvas. Geoff gives us tips for lining up. We have a Tale of Boardgaming Horror, and we finish the show with a look back at the games from ten years ago, 2011.

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Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space.We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market.

The post How to Design Digital Board Games with Justin Chu appeared first on Board Game Design Lab.

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A new approach to episode titles!

And Suz and Mandi discuss Dune Imperium, Rome and Roll, Paladin of the West Kingdom: City of Crowns expansion, and Blatter Rauschen. They cover a couple of digital games and wrap up with some Q&A.

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Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

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