The Broken Meeple is a show based in the UK set up in August 2013 that reports on board and card games from the perspective of Luke Hector, a born-again hard-core gamer. The podcast gives my first impressions of recent board games played, discusses various gaming related subjects that are topical and recently now issues a new Top 10 list every episode chosen by you, the gamers on BoardGameGeek. The aim of the podcast is to give a fun and interesting look on the board gaming hobby whilst not being afraid of going against the hype when necessary. The podcast can also be subscribed to on ITunes.
Dice Tower Network Podcast: The Broken Meeple
The Broken Meeple Episodes
The post [BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres appeared first on Board Game Design Lab.
Jamey Stegmaier, designer of Tapestry, discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together.
The post Designing a Civilization Game with Jamey Stegmaier appeared first on Board Game Design Lab.
The post [BONUS] Odin Phong on Creating an Anthology of Games appeared first on Board Game Design Lab.
Odin Phong, founder of Inkwell Games, discusses how to design a roll and write game. The roll and write genre has exploded in popularity over the last couple of years, and we get into why people are drawn to them and how to design a good one. And be sure to check out Odin’s roll and...
Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like.
The post [BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design appeared first on Board Game Design Lab.
Dave Schultze, designer of Gridopolis, discusses how to design a game that not only spreads out on the table but also goes up. Dave has worked for companies like Lego, Hasbro, and Mattel designing toys and games and has a ton of knowledge on how to design three-dimensional games.