Dice Tower Network Podcast: The D6 Generation

Topical, controversial, and (hopefully) entertaining conversation about miniature war games, board games, RPG's and other topics near and dear to gamer's hearts.

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The D6 Generation Episodes

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Here's a 'what has Craig been up to' focusing on gaming and writing, that wraps up with my recent experiences with kickstarters, in particular terrain kickstarters, including a quick review of the Archon Studios Rampart 3: Urban Ruins kickstarter that fulfilled while I was recovering from my surgery... 
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Russ & Paul Shoemaker discuss everything from spatchcocking to achievements in gaming to CaptainCon 2023! Oh, and Russ shares his theory on Black Atom and Earth 2.
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Raef "Hollywood" Granger discusses his decision, game prep, and very rudimentary basic overview of the Wrath & Glory Warhammer Role Play system by Cubicle 7. 
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Russ gives an update on video games he's been playing in the fall of 2022. For him, that means two games: Horizon Zero Dawn: Forbidden West & Pathfinder: Wrath of the Righteous.    Note: Russ keeps saying "Path of the Righteous" during the episode...however the game is "Pathfinder: Wrath of the Righteous" ... which is a way cooler title.      
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Russ & Kit share their thoughts on Castles of Mad King Ludwig collectors edition...do the new components make the game more fun? Later they then both dive into the new Disney’s Sorcerer’s Arena Epic Alliances smash-up battle game.  Are there enough tactics in this game to appeal to hardcore gamers?
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Part two of Raef interviewing Russ about Grim Dark Dungeon Master: Catacombs of the Necromancer. In part 2 Raef comments on the components and his thoughts after his first play.  But first Russ shares a brief update on the campaign and some new character announcements.
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Craig shares his thoughts on the geeky shows he's experienced over the course of summer 2022.
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Raef interviews Russ about a game he's been designing: Grim Dark Dungeon Master.  The project has been in development for some time but Russ couldn't share any details. Now, as has been announced Raef is able to ask about all the details from how the project started to the design ideas.   In part 1 they discuss the origin story and the mechanics.  Part 2, which will come in a future episode, will cover components and Raef's thoughts after playing. More details on the game are available at the Gamefound page: .
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In which we learn how to keep Pyric from casting fireball and how to dramatically escape from sinking beneath the ice of a frozen lake. 
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In this episode, Russ examines what it takes to meet & exceed expectations when you finally get your crowdfunded project.  He uses his freshly received "Castles of Mad King Ludwig - Royal Collectors Edition" as an example.  Does it live up to what he was expecting?  Why or why not?

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