Dice Tower Network Podcast: Dice Tower Now

Dice Tower Now is your source for the biggest news from the tabletop gaming world. Each week, the DTNow team brings you breaking stories, special reports, insightful interviews, major announcements, hot Kickstarters, new releases, and more to keep you informed and in the know. Best of all, they do it in less than half an hour.

Regular Contributors:

Dice Tower Now Episodes

Play

This episode, Grail Games loses evil genius Knizia but gains all the “Minion”s, Board & Dice hires a fantastic Family, and Galaxy Trucker keeps on truckin'. And long time contributors Chris and Kitty deliver their final Kickstarter report.

 

TOP STORIES (2:15)

Play

Scott takes us through the history of the bizarre drinking game Pass-Out, which is arguably a direct predecessor to the modern risqué adult party game. 

(Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop playing the game.)

BIBLIOGRAPHY OF A BOARD GAME

Play

This episode, Barry and Corey are actually in the same house at the same time, recording live. BGG opens up nominations for the Golden Geek Awards, Board Game Atlas starts a board game review website, and game announcements galore.

 

TOP STORIES (01:41)

Play

Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of "bots" in solo games, and how these bots tend to be named "Steve."

SHOW NOTES

2m00s: Carla's first published game Super Hack Override.

Play

This episode, the Tokyo Spring Game Market is in full swing, Reiner Knizia has a magical point salad game, Fantasia announces a Sigmond Freud just for your mother, and plants take over Botanik and Verdant.

 

TOP STORIES (02:52)

Play

Geoff talks about how games benefit when designers use familiar terms to describe familiar concepts. He also dives into the term "mana," tracing it back to its indigenous origins, and explains how it became a popular gaming term to track how much magic a character can expend.

Play

“Camel Up” takes a vacation, “Too Many Bones" gets a pop-up book, “Cytosis” goes all herbaceous, and Deadpool may or may not be in “Unmatched” (he really is).

 

TOP STORIES (02:51)

Play

Emma and Gil sit down with James Mendez Hodes to discuss his work as a cultural consultant, and the series of "orcticles" he wrote describing how the depiction of orcs in fantasy games can bring up problematic real-world stereotypes.

CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault.

SHOW NOTES

Play

Matt Leacock plays with climate change, "Monopoly" plays with the community, "Lost Cities" gets a roll and write, and the EXIT games get more puzzley.

 

TOP STORIES:

Play

Scott describes the history of Quarriors!, which became the base system for both the Marvel and DC Dice Masters games, among other licenses. 

BIBLIOGRAPHY OF A BOARD GAME

Pages