Dice Tower Network Podcast: Dice Tower Now

Dice Tower Now is your source for the biggest news from the tabletop gaming world. Each week, the DTNow team brings you breaking stories, special reports, insightful interviews, major announcements, hot Kickstarters, new releases, and more to keep you informed and in the know. Best of all, they do it in less than half an hour.

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Dice Tower Now Episodes

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This episode, Stardew Valley takes over the podcast, several big titles get new editions, Red Raven Games gets a documentary, and Hasbro allows Wizards of the Coast to share IPs.

 

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This episode, "Great Western Trail" gets a Great Western Trilogy, the "Terraforming Mars" card game hits Kickstarter, dungeon crawlers become much more tiny and epic, and "On Mars" gets an expansion. Plus Barry Figrim gives business-based board game advice in The Board Room.

 

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This episode, Barry is back! Asmodee gets into the arcade business, Zombicide goes West, and Corey takes over the airwaves. Plus, the finale of a board game horror story.

 

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This episode, we revisit the World's Fair, chill out on a frozen planet, get a psych evaluation, and familiarize ourselves with all available Exits. Plus, we've got part 3 of one game designer's all-too-true tale of terror.

 

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This episode, Carcassonne gets spiffy, Caverna gets frantic, Sentinels get stylized, Krynn gets revisited after all, and we get rerouted to Llamaland. Plus, we showcase Kickstarters for the Button Shy Wallet Games reprint and "Human Punishment: The Beginning."

 

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This episode, we take a look back at a week of reckoning for the hobby games industry and present chapter 2 of a game designer's real life horror story. Plus, we'll check out Kickstarters for "Epic Seven Arise: The Board Game" and "Bunny Party at Maple Valley."

 

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This episode, we present chapter one of a game designer horror story. Plus, "Terraforming Mars" launches a new expedition, Sagrada looks to its legacy, and Pokemon madness continues.

 

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This episode, "Wingspan" soars to the real world, the Spire gets slayed on tabletop, we add an extra room to the Tavern, and "7 Wonders Duel" crosses a wondrous milestone.

 

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In this short first episode of 2021, a game designer patches his latest title online, a mad king gets some deluxe new digs, architects work up some new wonders, and we see if kids can escape a locked room all on their own.

 

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This episode, Cthulhu Wars goes 2-player, Concordia goes solo, and Unmatched turns Marvelous. Plus, we'll dive into the campaign for "ISS Vanguard" on Gamefound's new crowdfunding platform.

 

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