Dice Tower Network Podcast: Dice Tower Now

Dice Tower Now is your source for the biggest news from the tabletop gaming world. Each week, the DTNow team brings you breaking stories, special reports, insightful interviews, major announcements, hot Kickstarters, new releases, and more to keep you informed and in the know. Best of all, they do it in less than half an hour.

Regular Contributors:

Dice Tower Now Episodes

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This week, Tasty Minstrels are singing dirges, Z-Man is newly led by a spirit of old prompting a history lesson, and Capstone finds Pfister to be an absolute Boon. Plus, human scum.

 

TOP STORIES (1:45)

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Erica and Scott welcome game design legend Mike Elliott, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hall of Fame, commemorating the work of legendary tabletop game designers.

SHOW NOTES

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This week, we pull the hood off of the next Marvel Champions Pack, Mansions of Madness has completed renovations for now, Dune Dune Dune-y Dune, and Trading Card Games are half the battle.

 

TOP STORIES (1:45)

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In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last?

You can reach Justin via email.

Here's the web site for ARC Global's parent company, Logimark Group.

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This week, we belatedly announce the winners of the Spiel des Jahres, Happy Salmons are now Exploding Salmons, Bruno Cathala is the next great designer to drink the roll-and-write Kool Aid, and STOP… Hammer Time.

 

TOP STORIES (1:35)

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Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by the Apocalypse and Forged in the Dark.

SHOW NOTES

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This week, UK Games Expo tightens it’s mask, Jamaica gets more beautiful, and Uwe Rosenberg has a fever... A fever for tulips.

 

TOP STORIES (2:10)

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Scott shambles through the history of the beer-and-pretzels game Zombies!!! He runs us through its various iterations, tells us what made it stand out from other games at the time, and discloses the personal impact the game and its designers had on him.

BIBLIOGRAPHY OF A BOARD GAME

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This week, GenCon and Essen conventions specify rules regarding COVID, new versions announced for Machi Koro, Crossbows and Catapults, and Berried Treasure, and expansions are coming for a Last Aurora Middle Earth Dune Bonfire.

 

TOP STORIES (1:40)

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Erica, Gil, Scott, and Sen have a roundtable discussion about player counts. We go through each of the common player counts, as well as a few uncommon counts, and discuss what's special about designing for them.

SHOW NOTES

0m39s: Our thoughts about and general strategies for designing games at different player counts.

5m42s: 2-player games

9m20s: We chatted with Matt Wolfe about decision scales on Ludology 157 - Come Scale Away.

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