Our massive, multi-part GenCon recap rolls on! This week, we have some games that are heavily soaked in story and narrative. If you are looking to engage your family and/ or game group in some immersive experiences, we have some good picks for you.
First, Anthony talks about Spy Club (3:20), a card-based game where you act as Nancy Drew-esque kid crime solvers, tracking down suspects and righting wrongs in your own home town. Anthony and Jason come down on surprisingly different sides of the fence for that one. Jason then describes and compares Z-Man Games Choose Your Own Adventure: House of Danger with the Graphic Novel Adventures from Van Ryder Games (13:35). They both cover the same ground, but do so in very different ways and for different audiences. Finally, Anthony chimes back in and talks about Detective: A Modern Crime Story from Portal Games (22:51).
Comparing all of these experiences led both of us to discuss the broader nature of theme in games - what does "theme" actually mean, what makes a game truly thematic, etc. We didn't plan to have that conversation at all, so it felt really organic and exciting to discuss something near and dear to our hearts (well, at least one of us...).