For our last episode before 100, we are really excited to shine a big, bright spotlight on a few corners of the board gaming world that you might not know much about. If you want to build up some "indie cred" when it comes to some potential hot games in the future, this is the show for you!
First up, we welcome back Chris Harris, who runs the Solitaire Print and Play game design contest on BGG. We spoke with Chris last year, and he's back to talk about how much the contest has grown, how excited we are for past winners and designers to move on to bigger and better things (including the publication of last year's winner, Black Sonata), and what's there to check out this year.
As of the date of this episode airing, 8/10/18, the Solitaire PnP contest is still going on. You can check out games, participate in playtests, and follow conversations here: https://boardgamegeek.com/thread/2011569/2018-solitaire-print-and-play-c...
Our second interview is a doozy - five people on a Skype call, and somehow it did not collapse in on itself. We welcome various folks involved with the GenCant Game Design contest this year, run in tandem with Button Shy Games. Jason Tagmire is the founder and CEO of Button Shy, while Jon Simantov is the designer of Button Shy's latest game, Liberation, soon to hit Kickstarter. They were two of the judges who declared two winners. Elizabeth Hargrave was recognized for her 2-4 player, "I split, you choose" game, Tussie Mussie, while Corry Damey contributed the 2 player tile laying game, Seasons of Rice. We get into the games, the process of picking winners, and some dos and don't for anyone who wants to enter contests like this one in the future.