Dice Tower Network Podcast: Every Night is Game Night

Every Night is Game Night is a weekly, 30-45 minute podcast about strategy and thematic games, with a special emphasis on cooperative and solo play. Every week, Anthony and Jason talk about the games they love - Anthony covers heavy strategy and Euro games, while Jason brings his passion for games with lots of theme and narrative. We do regular game reviews and frequently discuss a variety of topics in the board gaming world, ranging from serious to silly. We also bring you Kickstarter previews, as well as long form interviews with many of the most noteworthy names in the industry, including Matt Leacock, Ryan Laukat, Ignacy Trzewiczek, Scott Almes, Isaac Childres, and more! 

Regular Contributors:

Every Night is Game Night Episodes

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Liz, Jeremy, and Jason geek out and go gaga over more delivered Kickstarter projects! 

Jason begin by gushing over the uberly cute Rescue Polar Bears (7:19 - is that a word? it is now!). Rescue Polar Bears is a family weight cooperative game that evokes Flash Point: Fire Rescue. In other words, right in Jason's wheelhouse! 

Liz then chimes in with Holding On: The Troubled Life of Billy Kerr (16:59). This cooperative game about giving palliative care to a dying man has caused quite a stir since being announced. Liz and Jeremy share some thoughts about the hype. 

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Adam and Brady Sadler are back! Two of our favorite personal designers of solo/ coop games return to the show with the new expansion for Street Masters, Aftershock.

We love Street Masters here on ENGN. However, we recognize that some gamers encountered barriers when approaching it. We ask the Sadlers how they designed Aftershock not just for pure awesomeness, but to answer some of the criticisms that folks have had, including player scaling/ downtime at four players, rules issues in some scenario interactions, and lack of easy entry points for new players.

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Liz and Jeremy are back! The creative minds behind Jambalaya Plays Games (https://jambalayaplaysgames.com/) and Beyond Solitaire (http://www.beyondsolitaire.net/) are here to share about their continuing and terrible KS acquisition disorders! 

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PWe welcome back Brenna Noonan from Starling Games to talk about their newest 1 vs. many game, Anomaly, live on Kickstarter on October 21, 2018. 

This project was formerly called Ø: Fear Nothing. However, it struggled out of the gate, so Starling decided to pull the plug, repackage, offer a lower price point, and present the same game with a different name - Anomaly. Jason gives a bit of context for the campaign relaunch before presenting the episode.

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Liz Davidson joins Jason to welcome Carla Kopp to the show, who is the founder and CEO of Weird Giraffe Games. Our original intention is to review Dreams of Tomorrow, which is live on Kickstarter on the day this podcast drops. We eventually get to that, after we have some fun chatting about random stuff first .

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Welcome to an episode that, as of about a week ago, Jason never intended to record! Over one weekend, Jason banged out a full solo campaign of Scythe: The Rise of Fenris. It was so good that it merited an immediate podcast about it. 

Jason rides solo this week for a non-spoiler chat about Scythe: The Rise of Fenris (3:48), specifically what the different modules offer and whether it's a must for Scythe players (it is). After that, Jason gets into the two most recent modules for TIME Stories, Estrella Drive and Brotherhood of the Coast (18:30). 

SPOILERS
SPOILERS

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Welcome to an episode that, as of about a week ago, Jason never intended to record! Over one weekend, Jason banged out a full solo campaign of Scythe: The Rise of Fenris. It was so good that it merited an immediate podcast about it. 

Jason rides solo this week for a non-spoiler chat about Scythe: The Rise of Fenris (3:48), specifically what the different modules offer and whether it's a must for Scythe players (it is). After that, Jason gets into the two most recent modules for TIME Stories, Estrella Drive and Brotherhood of the Coast (18:30). 

SPOILERS
SPOILERS

Play

We welcome back Brenna Noonan from Starling Games to talk about their newest 1 vs. many game, Ø: Fear Nothing. It's a weird name, and it's kind of an offbeat game. We get into where that name came from and also how it distinguishes itself mechanically from games like Specter Ops and other 1 vs. many games.

There's probably a bit too much interaction here to support solo play, but fans of high level, above the table cooperative play might be very interested in what Fear Nothing has to offer. Jason also gets on his soapbox, beseeching games everywhere to give companies a chance!

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For our final installment of GenCon reviews, we are dialing it back a bit and talking about some light, family weight games. In a way, we thought it was fitting since that's at the heart of what GenCon releases are all about - games meant to hit a lot of tables and where lots of families and groups can have a good time.

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We here at Every Night is Game Night love when we can preview a project that we've already reviewed and already know is good. Back in Episode 96, Liz, Jeremy and Jason covered a bunch of recently delivered KS projects including The Shared Dream, a big, scenario-based adventure game with an Arkham Horror feel, but with some interesting twists that made it unique.

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