Every Night is Game Night is a weekly, 30-45 minute podcast about strategy and thematic games, with a special emphasis on cooperative and solo play. Every week, Anthony and Jason talk about the games they love - Anthony covers heavy strategy and Euro games, while Jason brings his passion for games with lots of theme and narrative. We do regular game reviews and frequently discuss a variety of topics in the board gaming world, ranging from serious to silly. We also bring you Kickstarter previews, as well as long form interviews with many of the most noteworthy names in the industry, including Matt Leacock, Ryan Laukat, Ignacy Trzewiczek, Scott Almes, Isaac Childres, and more!
Dice Tower Network Podcast: Every Night is Game Night
Every Night is Game Night Episodes
As much as we love bringing you content about all sorts of Kickstarter projects, it gives us a special warm feeling in our hearts when we can promote a project from a first time designer. We welcome Joseph Chen to the show to talk about Fantastic Factories.
Welcome to Part Two of our roundtable conversation about solo variant design. If you missed Part One, please go back in the feed and check it out. We've released both episodes simultaneously because... well, we want you to have it!
In this half of our discussion with Keith, Mike, and Ricky, we get into their process as designers, as well as their greatest difficulties and how they overcame them. They also get into solo variants within the board game publishing world, both within the traditional routes and in Kickstarter projects.
Before we get on to the episode, we want to remind every one about the contest we are running for our community. As of this podcast's airdate (6/15), you only have a few days left!
We are now offering more prizes. One winner will get a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Another will receive their choice between Hoplomachus: Origins and Comancheria. If we reach 75 likes on our Geeklist, we will give away a copy of Legacy of Dragonholt.
All you have to do to enter the contest is:
Welcome to Part Two of our roundtable conversation about solo variant design. If you missed Part One, please go back in the feed and check it out. We've released both episodes simultaneously because... well, we want you to have it!
In this half of our discussion with Keith, Mike, and Ricky, we get into their process as designers, as well as their greatest difficulties and how they overcame them. They also get into solo variants within the board game publishing world, both within the traditional routes and in Kickstarter projects.
Before we get on to the episode, we want to remind every one about the contest we are running for our community. As of this podcast's airdate (6/15), you only have a few days left!
We are now offering more prizes. One winner will get a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Another will receive their choice between Hoplomachus: Origins and Comancheria. If we reach 75 likes on our Geeklist, we will give away a copy of Legacy of Dragonholt.
All you have to do to enter the contest is:
Before we get on to the episode, we are happy to announce our first contest here at ENGN! We are looking to build some online community centers where people could reliably interact with us.
The first prize is a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Please visit their current Kickstarter page if you want the third game in the series, Herbaceous Sprouts - https://www.kickstarter.com/projects/ebaraf/herbaceous-sprou....
Before we get on to the episode, we are happy to announce our first contest here at ENGN! We are looking to build some online community centers where people could reliably interact with us.
The first prize is a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Please visit their current Kickstarter page if you want the third game in the series, Herbaceous Sprouts - https://www.kickstarter.com/projects/ebaraf/herbaceous-sprou....
This week, we preview one of the most distinct games you will hear about this year. The co-designers from Hub Games - Michael Fox and Rory O'Connor, join us this week to talk about Holding On: The Troubled Life of Billy Kerr. This is a cooperative worker placement game with an extremely unique theme - you are a nurse providing palliative care to a dying man, and your job is to keep him alive while helping him restore his memories.