Every Night is Game Night is a weekly, 30-45 minute podcast about strategy and thematic games, with a special emphasis on cooperative and solo play. Every week, Anthony and Jason talk about the games they love - Anthony covers heavy strategy and Euro games, while Jason brings his passion for games with lots of theme and narrative. We do regular game reviews and frequently discuss a variety of topics in the board gaming world, ranging from serious to silly. We also bring you Kickstarter previews, as well as long form interviews with many of the most noteworthy names in the industry, including Matt Leacock, Ryan Laukat, Ignacy Trzewiczek, Scott Almes, Isaac Childres, and more!
Dice Tower Network Podcast: Every Night is Game Night
Every Night is Game Night Episodes
Jason is quasi-back from exile with a whole new, post-baby episode. It's only Jason this time because real life and scheduling both suck. Anthony will definitely be back next week. But we're going to make the most of this week with reviews of some great games, as well as Jason sharing a bit of about himself and the trials and tribulations of having a newborn around. Jason says it in the pod, but it bears repeating - thank God for solo gaming! A perfect blend with a newborn in the home.
Liz from Beyond Solitaire rejoins Anthony and Jason to talk about some games to while away your lunch hour at work.
First, we chat about Hero Realms (3:26), a variant of Star Realms with a fantasy theme. We love the original, but is this one possibly better? Liz then breaks down Multiuniversum (12:43), a puzzly card game about scientists closing portals which has a neat solo mode (even if the rulebook doesn't advertise it as such). Finally, Jason chats about a game in the Duelist line from Level 99, Professor Treasure's Secret Sky Castle (19:11).
Guess what? It's Anthony! With a special preview series episode featuring Swordcrafters designer/publisher Adam Rehberg.
This episode was recorded a couple of weeks before Essen so there are a handful of references to the upcoming show. You can look for the full release of Swordcrafters in mid-November.
Swordcrafters has some of the best table presence we've seen to date, and it was well worth discussing with the designer how it was built, what kind of hiccups come up during development of such a sweeping game, and how its family-friendly mechanisms played early on.
Liz, Jeremy, and Jason geek out and go gaga over more delivered Kickstarter projects!
Jason begin by gushing over the uberly cute Rescue Polar Bears (7:19 - is that a word? it is now!). Rescue Polar Bears is a family weight cooperative game that evokes Flash Point: Fire Rescue. In other words, right in Jason's wheelhouse!
Liz then chimes in with Holding On: The Troubled Life of Billy Kerr (16:59). This cooperative game about giving palliative care to a dying man has caused quite a stir since being announced. Liz and Jeremy share some thoughts about the hype.
Adam and Brady Sadler are back! Two of our favorite personal designers of solo/ coop games return to the show with the new expansion for Street Masters, Aftershock.
We love Street Masters here on ENGN. However, we recognize that some gamers encountered barriers when approaching it. We ask the Sadlers how they designed Aftershock not just for pure awesomeness, but to answer some of the criticisms that folks have had, including player scaling/ downtime at four players, rules issues in some scenario interactions, and lack of easy entry points for new players.
PWe welcome back Brenna Noonan from Starling Games to talk about their newest 1 vs. many game, Anomaly, live on Kickstarter on October 21, 2018.
This project was formerly called Ø: Fear Nothing. However, it struggled out of the gate, so Starling decided to pull the plug, repackage, offer a lower price point, and present the same game with a different name - Anomaly. Jason gives a bit of context for the campaign relaunch before presenting the episode.
Liz Davidson joins Jason to welcome Carla Kopp to the show, who is the founder and CEO of Weird Giraffe Games. Our original intention is to review Dreams of Tomorrow, which is live on Kickstarter on the day this podcast drops. We eventually get to that, after we have some fun chatting about random stuff first .
Welcome to an episode that, as of about a week ago, Jason never intended to record! Over one weekend, Jason banged out a full solo campaign of Scythe: The Rise of Fenris. It was so good that it merited an immediate podcast about it.
Jason rides solo this week for a non-spoiler chat about Scythe: The Rise of Fenris (3:48), specifically what the different modules offer and whether it's a must for Scythe players (it is). After that, Jason gets into the two most recent modules for TIME Stories, Estrella Drive and Brotherhood of the Coast (18:30).