Dice Tower Network Podcast: Every Night is Game Night

Every Night is Game Night is a weekly, 30-45 minute podcast about strategy and thematic games, with a special emphasis on cooperative and solo play. Every week, Anthony and Jason talk about the games they love - Anthony covers heavy strategy and Euro games, while Jason brings his passion for games with lots of theme and narrative. We do regular game reviews and frequently discuss a variety of topics in the board gaming world, ranging from serious to silly. We also bring you Kickstarter previews, as well as long form interviews with many of the most noteworthy names in the industry, including Matt Leacock, Ryan Laukat, Ignacy Trzewiczek, Scott Almes, Isaac Childres, and more! 

Regular Contributors:

Every Night is Game Night Episodes

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A little while ago, Jason was lucky enough to appear as a guest on the Thoughtful Gamer podcast. A whole range of topics were covered with regard to depression - distinguishing depression from sadness, how depression can play out within the geek community, and options for treatment. We'd like to share with you an extended clip from that episode. If you are depressed, here are ten potential avenues for you to pursue in order to get yourself going again. Hint: many of them involve board games! We hope you enjoy this special feature.

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We are traveling back in time this week.. a whole 14 months! 2016 gifted us with some of the most amazing games we've ever seen, and we're here in the future to review some of their expansions. For any expansion, gamers want to know if it adds new, essential gameplay or just more stuff. We have answers for you!

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We are back with another preview series episode, this time with perhaps the smallest game we have ever covered. Palm Island is a resource management game that fits in the palm of your hand!

After we get to know Jon, his family, and the founding of Portal Dragon Games, we get into Palm Island itself (11:40). We talk about how the game travels well and doesn't require a table, then about squeezing as much resource management strategy and tangible decision making into as small a package as possible.

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After 74 whole episodes, we are happy to receive a visit from the Podfather himself - Stephen Buonocore of Stronghold Games. For this episode, we experimented a bit with our usual podcast format so we could have some fun. For the first half, we talk about some recent expansions for Stronghold Games we really enjoy - Not Alone: Exploration (5:00) and The Pursuit of Happiness: Community (9:11). Then we preview some upcoming games from Stronghold - Indian Summer (13:41) and Noria (17:00). I recorded a short note about this part of the pod right at the jump, so please check that out.

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We've wanted to have a pod conversation with these two gentlemen for a long time, and it's finally here! It was out pleasure to speak with Morten Monrad Pederson and David Studley from the Automa Factory. For those who don't know, an Automa is a small deck of cards that acts as a "bot," simulating another player at the table. You can use it to fill in for another gamer at the table who can't make it for the evening, or as an opponent for solo play.

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Welcome to part two of our year end ENGN Solo Awards for 2017! We hope you enjoyed part one last episode. This time, we feature all of the core titles that made the biggest impact in the solo and cooperative communities throughout the year. And, just like last time, we have some illustrious guests from other channels to help us out.

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You may have seen the voting polls on Facebook and the 1 Player Guild. Now it's time to hand out our ENGN Solo Awards for 2017! Anthony and Jason both chose their own winners, and the fans helped up break any ties between us with their own votes!

Not only do we present each award with analysis for each category, we asked a number of friends in the solo and cooperative community to help present (one of whom gets eaten by a Shoggoth monster... you'll have to listen to find out who).

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Welcome back to our special Preview Series, the show where Kickstarter designers and project managers answer all of your questions about their projects. We hope you get everything you need to know so that you can make an informed decision about whether a KS project is worth your hard earned cash.

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For this week's episode, we are extremely happy to bring you our interview with Rory O'Connor, lead designer for Rory's Story Cubes. We could only barely contain the story telling flair that Rory brought to the pod! Albert from the 1 Player Podcast has returned to ENGN to help us out with the interview, as well.

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This week, we return to our tried and true Deep Dive format to analyze one of the hottest releases of 2016 - Stonemaier Games' Charterstone.

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