Dice Tower Network Podcast: Four Corners

4 friends, 3 age demographics, 2 genders, 1 argument. Join the RPGer, number cruncher, neophyte, and the alpha gamer biweekly as we analyze one board game at a time.

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Four Corners Episodes

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This week we look at heavy games - what makes a game heavy? Do we like them? Do we seek them out? Are there things that a heavy game must have? What about length?

We then do our Top 5 Heavy Games (outside of our Top 100 games of all time).

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After finishing our Top 100 Games of All Time and seeing how many different designers there were, we thought it would be a good idea to revisit the topic of Designers. Do designers make a difference to our gaming choices? Are there automatic buys/skips? Is there one designer where we have to get all their games?

We then do our Top 5 Games Designed by Non-male Designers.

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This week Dean and Graeme discuss "one hit wonders". What do we mean? What/Who qualifies? Is it more of a percent of games we like/dislike? This is a very subjective topic.

We then do our Top 5 One (or two...) Hit Wonders

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This week Dean and Graeme have a look at the Spiel des Jahres nominations. We discuss how useful we find awards and which awards, if any, we follow. Do they influence our purchasing? And what type of jury for awards do we prefer?

We then do our top 5 Spiel des Jahres Games (either nominated or winners)

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Dean and Graeme are working on recording our Top 100 Games of all time and I noticed that neither of us had no Abstract Strategy games (or almost none) on our lists. So we decided to have a closer look at this mechanism and find out why.

Then we give our Top 5 Abstract Strategy Games.

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Dean and Graeme are working on recording our Top 100 Games of all time and I noticed that neither of us had no Abstract Strategy games (or almost none) on our lists. So we decided to have a closer look at this mechanism and find out why.

Then we give our Top 5 Abstract Strategy Games.

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This week Dean and Graeme have a look at gimmicks in games. What do we mean by gimmicks? What are some examples of gimmicks? Are minis in games just gimmicks?

We then do our Top 5 Games with Gimmicks

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This week Dean and Graeme have a look at gimmicks in games. What do we mean by gimmicks? What are some examples of gimmicks? Are minis in games just gimmicks?

We then do our Top 5 Games with Gimmicks

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This week Dean and Graeme look at learning. Since our kids have gone back to virtual school, we wanted to look at games that can teach you something. Do these types of games attract us? Or have we done our time in school and want to distance ourselves from learning?

We then do our Top 5 Games That Can Teach You Something

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This week Dean and Graeme look at learning. Since our kids have gone back to virtual school, we wanted to look at games that can teach you something. Do these types of games attract us? Or have we done our time in school and want to distance ourselves from learning?

We then do our Top 5 Games That Can Teach You Something

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