4 friends, 3 age demographics, 2 genders, 1 argument. Join the RPGer, number cruncher, neophyte, and the alpha gamer biweekly as we analyze one board game at a time.
Dice Tower Network Podcast: Four Corners
Four Corners Episodes
This week we look at bad expansions. Have you ever disliked an expansion to a game you love? What about an expansion that made you dislike the base game? We look at what makes a bad expansion and decide what exactly the role of an expansion is.
We then do our Top 5 Bad Expansions.
This week we look at what games would we back into an evacuation box if we had to leave our houses in a hurry. Do we have insurance on our games? Would we replace our games if something happened to them or start afresh?
We then look at our Top 5 Games We'd Pack into our Evacuation Box.
Dean and Graeme talk competitiveness in this episode. Since neither one of us is remotely competitive in any way we try and understand the need to do well. Does it effect our enjoyment of the game? Do we wish we were more competitive?
We finish with our Top 5 Games We Are Always Competitive In.
Both Dean and Graeme use BoardGameGeek on a regular basis and agree it is the best board game site out there. But in our perfect world, what would we add to the site to make it even better? We also look at the stats that are available on BGG and see which ones we find useful.
We then do our Top 10 Games from the Most Voted On Games from BoardGameGeek.com
This week we talk about gaming with our families. How often do we get to play? What types of gamers do we have in the house? How do we pick games for them? Do we buy games for them?
We then do our Top 5 Games We Play with our Family
This week we look at heavy games - what makes a game heavy? Do we like them? Do we seek them out? Are there things that a heavy game must have? What about length?
We then do our Top 5 Heavy Games (outside of our Top 100 games of all time).
After finishing our Top 100 Games of All Time and seeing how many different designers there were, we thought it would be a good idea to revisit the topic of Designers. Do designers make a difference to our gaming choices? Are there automatic buys/skips? Is there one designer where we have to get all their games?
We then do our Top 5 Games Designed by Non-male Designers.
This week Dean and Graeme discuss "one hit wonders". What do we mean? What/Who qualifies? Is it more of a percent of games we like/dislike? This is a very subjective topic.
We then do our Top 5 One (or two...) Hit Wonders
This week Dean and Graeme have a look at the Spiel des Jahres nominations. We discuss how useful we find awards and which awards, if any, we follow. Do they influence our purchasing? And what type of jury for awards do we prefer?
We then do our top 5 Spiel des Jahres Games (either nominated or winners)
Dean and Graeme are working on recording our Top 100 Games of all time and I noticed that neither of us had no Abstract Strategy games (or almost none) on our lists. So we decided to have a closer look at this mechanism and find out why.
Then we give our Top 5 Abstract Strategy Games.