We start off this episode with a quick look at Star Trek Five Year Mission before we get into a discussion on Spike.
Star Trek Five Year Mission 00:48
In this episode we can not agree on anything about Spike - from components, theme, strategy, player controlled game ending, or even how to rate the game.
Needless to say 2 of the corners disagree with how the Gray corner plays games, and take turns pointing out their problems with the game play and certain strategies. And the gray corner, the mechanism guy, says there is a good theme to the game!
The one thing we all agree on is the game is a train game, but is it a good step after Ticket to Ride? Is it a complicated game? Is there depth to the game? We end the discussion with rating the game (hint some of us really liked the game, while others have a different opinion).