This episode we talk about Thunderstone Advance, one of the early deckbuilders.
How does this game compare to the grandaddy of deckbuilders, Dominion? What about the Epic variant? Are there now too many cards to Thunderstone Advance?
This game really has the corners switching changing strategies - the normal, card counting, strategic gray corner just plays this game for fun? The green and red corners developing strong complicated combos?
While the group is usually very friendly about playing games, there is one strategy that was deployed by one of the corners that really irked the other players.
Was he right or wrong? The corners themselves couldn't come up with an answer and are asking for you to help us settle the argument!