Dice Tower Network Podcast: Four Corners

4 friends, 3 age demographics, 2 genders, 1 argument. Join the RPGer, number cruncher, neophyte, and the alpha gamer biweekly as we analyze one board game at a time.

Regular Contributors:

Four Corners Episodes

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In our first podcast of 2015, we are trying something a little different.

We start our podcast with quicklooks - short reviews of games we have played recently. In this episode we have a quicklook at the following games :

Kingsport Festival

Ca$h 'n Guns

Pandemic and On the Brink

Dead of Winter

The Duke

Ticket to Ride Marklin

Betrayal at the House on the Hill

We then have our indepth discussion on Race for the Galaxy.

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In something a little different, we review all the games that we played that were published in 2014. These include the following :

Five Tribes
Istanbul
Legendary Encounters : Alien
One Night Ultimate Werewolf
Thunder Alley
Progress : Evolution of Technology
Subdivision
Among the Stars
Tortuga
Sultaniya
Medina
Cash'n Guns 2nd edition
Lords of Xidit
Battle Sheep
Machi Koro
Splendor

Each corner selects their favourite game and our biggest disappointments of 2014!

Play

In something a little different, we review all the games that we played that were published in 2014. These include the following :

Five Tribes
Istanbul
Legendary Encounters : Alien
One Night Ultimate Werewolf
Thunder Alley
Progress : Evolution of Technology
Subdivision
Among the Stars
Tortuga
Sultaniya
Medina
Cash'n Guns 2nd edition
Lords of Xidit
Battle Sheep
Machi Koro
Splendor

Each corner selects their favourite game and our biggest disappointments of 2014!

Play

We have a look at Shadows over Camelot - but there is a traitor in our midst who does not like the game?

Will the forces for good detect him and stop him before he poisons the minds of the group against Shadows over Camelot?

The four corners have a look at the following :

- Components

- The traitor mechanism (and does it just evolve into a Werewolf situation)

- Different ways to play the traitor

- Does pre-picking your characters constitute cheating? Or just playing the way you want to play

Play

We have a look at Shadows over Camelot - but there is a traitor in our midst who does not like the game?

Will the forces for good detect him and stop him before he poisons the minds of the group against Shadows over Camelot?

The four corners have a look at the following :

- Components

- The traitor mechanism (and does it just evolve into a Werewolf situation)

- Different ways to play the traitor

- Does pre-picking your characters constitute cheating? Or just playing the way you want to play

Play

In this episode the four corners have a look at Nuns on the Run - a hidden movement game with a unique theme.

As usual there is one corner of the board that is not particularly fond of the game and by examining different aspects (theme, components, and game play) the other corners try to find out why.

Can we change the last corners mind and convince her the game is a good game? Or will the other corners crumble and join her in the dislike of the game?

We end the show with our ratings and offer alternative games in the same style or theme.

Play

In this episode the four corners have a look at Nuns on the Run - a hidden movement game with a unique theme.

As usual there is one corner of the board that is not particularly fond of the game and by examining different aspects (theme, components, and game play) the other corners try to find out why.

Can we change the last corners mind and convince her the game is a good game? Or will the other corners crumble and join her in the dislike of the game?

We end the show with our ratings and offer alternative games in the same style or theme.

Play

In this episode the 4 corners have a look at 7 Wonders.

 

3 of the 4 corners gang up on Graeme and try to find out why he does not like the game. Can they win him over and get him to change his mind? Or will his flawless counter arguments convert them to his side?

Play

In this episode the 4 corners have a look at 7 Wonders.

 

3 of the 4 corners gang up on Graeme and try to find out why he does not like the game. Can they win him over and get him to change his mind? Or will his flawless counter arguments convert them to his side?

Play

In the inaugural podcast of the Four Corners of the Board we have a discussion on Kingsburg and it's expansion, To Forge a Realm.

We try to cover all aspects of the game, good and bad.

We go in depth on the game play, what we like and don't like about the game. We talk about the expansion and if it is a must buy.

We also offer up some discussion on how we will play it (variants) next time to overcome some of the short comings we have found with the game.

 

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