4 friends, 3 age demographics, 2 genders, 1 argument. Join the RPGer, number cruncher, neophyte, and the alpha gamer biweekly as we analyze one board game at a time.
Dice Tower Network Podcast: Four Corners
Four Corners Episodes
Now that con season is over (mostly) for the group, we get back together to discuss a few games we've played recently :
We then make a fairly major announcement.
Finally we have a look at Killing Code : Venice Vendetta. This is a new game that not many people know about. Is it worth your time tracking it down? Listen to find out.
Today Dean and Graeme look at forcing the hobby on friends and family. Have we done this? Has it worked or backfired? What would your family do with your games? Any they would keep?
We then do a top 5 "Games That We Would Hope our Family Members Want to Keep"
Dean and Graeme have a look at box covers on this episode. How much does it influence our purchasing decisions? What do we like/dislike on a box? Should the art be consistent from cover to components? Should the art represent what type of game it is?
We then look our Top 5 Deceiving Covers (you'll have to listen to find out our criteria for this one!)
Ok, Vacation/Conventions and podcast editing do not mix! In between DTC, family vacations, and GenCon we had to get this episode up. We first talk about some games we've played
TI4 - Yes, Graeme played it again
Rites of Cthulhu
Killing Code : Venice Vendetta
Sanctuary: Endangered Species
Dean and Graeme have a quick look at our highlight from Dice Tower Con, then we get into talking about stress in games. What causes stress? Are there different types of stress? Do we like our games stressful?
We then go into our Top 5 Stressful Games that we Love
We are back with our 75th episode! As usual, we start off with some recent plays :
Ticket To Ride : Wild West
We then go into the main topic of discussion, Council of Four. This is a game Graeme has wanted since he saw the original a few years ago, and with CMON reprinting it he wanted to get it to the table. What did everybody think of the game? What about the theme and mechanisms in the game? Was it worth the wait for Graeme?
In this episode Dean and Graeme have a look at Cooperative games. Do we favour one type over another? Do we prefer Co-op to competitive? What makes a good co-op game? What about the alpha gamer problem?
We then have a look at our Top 5 Co-Op games.
We start like we normally do, but with all 4 of us, and back on schedule! Wow! We look at some recent plays :
Star Trek Ascendancy
1960 : The making of a president
Village of Horror
In this episode Dean and Graeme look at our least favourite mechanisms (or mechanics if you prefer).
We discuss mechanisms in games, and do we avoid or insta-buy games based solely on mechanisms?
We then do our Top 5 Least Favourite Mechanisms but with a Game we like the Mechanisms in (ok, it sounds confusing, but listen to the episode to find out what I mean!)
We are all back together (mostly) - but we still managed to be a week late on this podcast. We start off the podcast by looking at some games we were able to play
We then have a deep dive into Noria. We start off with theme (?) and components, and we talk about the main mechanisms of the game - the very interesting player wheel and the "stock market". What did we think of the game? Listen to find out how high (or low) Noria reached?