Dice Tower Network Podcast: The Innkeeper's Table

The Innkeeper's Table is series of bite-sized episodes intended to bridge the gap between experienced gamers and newcomers to the hobby. We focus on a single topic each episode, for 20 minutes or less, in order to make board games more approachable to new gamers and spark discussions that gamers of all experience levels can join in on.

Regular Contributors:

The Innkeeper's Table Episodes

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Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post Designing Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting. Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles.​​

The post The Secret Sauce of Game Design with Peter C. Hayward appeared first on Board Game Design Lab.

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It’s just me on the show, and I’m talking about my latest book project called Board Game Kickstarter Advice.  I go through some of my favorite excerpts from the 50 interviews I did for the book and discuss why it’s such good advice if you want to fund a game on Kickstarter. Be sure to...

The post How to Fund a Game on Kickstarter with Gabe Barrett appeared first on Board Game Design Lab.

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Charlie Cleveland, professional video game designer and founder of Unknown Worlds Entertainment, discusses the crossover of video games and board games and what board game designers can learn from their digital counterparts. And be sure to check out Charlie’s game, Vampire Vendetta, on Kickstarter HERE.

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Bez Shahriari, designer of Yogi, discusses how to design not just a game but a gaming system that can support lots of different games. Bez designed a system called the ELL Deck a while back, and we get into everything a designer has to think about when working on a project that’s going to consist of more...

The post Designing a Game System with Bez Shahriari appeared first on Board Game Design Lab.

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Victoria Caña and Alex Uboldi, designers of Gladius, discuss the design process for creating a game with betting at its core. We go into the ins and outs of balancing hidden vs open information, tension, and why people like these games so much.

The post Designing a Betting Game with Victoria Caña and Alex Uboldi appeared first on Board Game Design Lab.

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Tim Eisner, designer of Tidal Blades, discusses the design process for creating big games. Tim is a master of designing games that take up a bunch of space on your table, but his games are also super approachable.

The post Designing Big Games with Tim Eisner appeared first on Board Game Design Lab.

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Juma Al-JouJou, designer of Clans of Caledonia, discusses the design process for a farming centric game. We talk about market economies, resources, balance, and more.

The post Designing a Farming Game with Juma Al-JouJou appeared first on Board Game Design Lab.

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Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level.  We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold.

The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab.

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Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game.  We talk about bringing a theme to life, mechanisms, art, components, and more.

The post Designing a Nature-Themed Game with Erica Bouyouris appeared first on Board Game Design Lab.

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