Dice Tower Network Podcast: Ludology

The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Regular Contributors:

Ludology Episodes


Erica and Sen talk with Spenser Starke about his game, Alice is Missing, and it's jump to the big screen. They discuss how to design cinematic narrative structure into tabletop games, calibration tools, and more!





Alice Is Missing


Geoff takes us through the history of the color blue, namely how difficult it is to make as a dye, and considers if we should value it above all other player colors.


Erica, Gil, and Sen discuss some of the tools and processes they use at the various phases of designing a game from their varying perspectives of an in-house designer, a publisher, and freelance designer/developer. 


00:08:31 DDS is an acronym for Detailed Design Specification

00:11:38 LucidChart browser-based flowcharting and more www.lucidchart.com


In this classic Biography of a Board Game, Scott takes us through the history of the game Cluedo, better known to Americans as Clue.


Erica and Sen chat with game designer Mondo Davis about how to market yourself in the game industry.


Continuing the previous GameTek Classic, Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.


Gil and Sen meet up with James Hudson of Druid City Games to discuss the pleasure of games that are big, sprawling productions.


Scott takes us through the history of Kill Dr. Lucky, a game where, instead of trying to deduce the murder of a wealthy old man, you're trying to actually do the deed.


Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia.



In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.