Ludology: GameTek Classic 234.5 - The Limits of AI

Play

Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent?

1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5.
1m34s: Codenames
3m18s: IBM's Watson
4m09s: Mysterium