The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
Gil and Geoff broadcast live from Gencon with super-special guest Ryan Sturm!
Gil and Geoff are joined by special guest Suzanne Sheldon to talk about Roll and Write games! What makes them tick? What special design considerations are there?
Scott Rogers is back with another Biography of a Board Game! This time - Kill Dr. Lucky from James Earnest!
Contest results! Gil and Geoff wade into an incredibly strong field to pick the top 16 entries in the latest theme/mechanism competition. Who will end up on the top of the heap?
In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda!
Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA?
Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight.
We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more.
In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers.
Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction?