The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
Ludology Episodes
Scott takes us through the history of Kill Dr. Lucky, a game where, instead of trying to deduce the murder of a wealthy old man, you're trying to actually do the deed.
Erica and Sen talk with Dr. Tanya Pobuda about her groundbreaking research of representation in board games, the purpose of journalism, and her work in academia.
SHOW NOTES
In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
Erica and Gil discuss Erica's time so far working at Spinmaster, making mass-market games for kids and families. How is it different from making games for the hobby market?
SHOW NOTES
0m43s: We recently chatted with Sydney Engelstein of Indie Boards & Cards in Ludology 274 - Indie 500, and with Carol Mertz of Exploding Kittens in Ludology 277 - Combustible Felines.
In this classic GameTek, Scott tells us about the history of Agricola, which sparked new life in worker-placement games.
Sen and Gil have a talk with game reviewer and critic Daniel Thurot of the marvelous game review site Space-Biff! about his distinctive style of writing, the difference between review and criticism, and theming in games.
SHOW NOTES
Geoff tells us about big changes in store for Tabletop Network 2022, and why he's so excited for it! This is an amazing show for game designers, and you can easily stay for BGG.CON immediately afterwards. Please consider attending!
Sen and Gil chat with game designer Carol Mertz, senior game designer at Exploding Kittens. Carol has worked on many Exploding Kittens games, like Hand To Hand Wombat, Exploding Kittens: Recipe for Disaster, and Exploding Kittens: 2-Player Version. She's also known for her own designs, especially the wildly creative HELLCOUCH, the only couch co-op that uses an actual couch.
SHOW NOTES
Scott rassles up the tangled history of the Western-themed social deduction game Bang!
Gil and Sen sit down with game designer and chronicler Aaron A. Reed to talk about his project 50 Years of Text Games, in which he covered one important game for each year between 1971 and 2020. The project will be made into a book.
SHOW NOTES
2m21s: The Oregon Trail