The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
Geoff discusses one of the most feared characteristics of early RPGs: the loss of a level. Why is this mechanism so hated and feared among players?
Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.
Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.
Scott Rogers takes us to the inception of the legacy game, and the one that started it all: Rob Daviau's Risk Legacy.
BIBLIOGRAPHY OF A BOARD GAME:
Geoff explains a mathematical algorithm that can help potential roommates figure out how to split the rent, if an even split would be unfair and the roommates do not value the rooms the same way. This mechanism is just dying to be used in a game!
Gil and Scott are delighted to welcome Martin Wallace back to the show. Martin was first on the show on Ludology 46 - Getting Down to Brass Tacks back in 2012 with Geoff Engelstein and a very enthusiastic Ryan Sturm. In this episode, we catch up with Martin to see what he's been up to in the last 9 years.
For this week, we're replaying the very first Biography of a Board Game that aired on Ludology. In it, Scott talks about the classic game that got so many fans and designers into the hobby: Risk.
Geoff continues his dive into the probability of Pop-O-Matic dice, this time discussing how experiment results can be misrepresented through P-Hacking.