The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
Scott takes us through the history of Quirkle, the smash hit game from Susan McKinley Ross.
Geoff harnesses all his mathematical techniques to answer a burning question: are Pop-O-Matic dice truly random?
Scott takes us through the history of Afrikan tähti ("Star of Africa"), a legendary Finnish game first released in 1949.
Erica and Scott welcome game design legend Mike Elliott, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hall of Fame, commemorating the work of legendary tabletop game designers.
In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last?
You can reach Justin via email.
Here's the web site for ARC Global's parent company, Logimark Group.
Gil and Sen are delighted to have RPG/story game designer Avery Alder on the show to talk about her games that show how communities deal with upheaval and change. We also discuss the change that RPGs saw in the past 20 years, going from the expectation of custom, bespoke systems for each game to the consensual adoption of systems like Powered by the Apocalypse and Forged in the Dark.
Scott shambles through the history of the beer-and-pretzels game Zombies!!! He runs us through its various iterations, tells us what made it stand out from other games at the time, and discloses the personal impact the game and its designers had on him.
BIBLIOGRAPHY OF A BOARD GAME
Erica, Gil, Scott, and Sen have a roundtable discussion about player counts. We go through each of the common player counts, as well as a few uncommon counts, and discuss what's special about designing for them.
0m39s: Our thoughts about and general strategies for designing games at different player counts.
5m42s: 2-player games
9m20s: We chatted with Matt Wolfe about decision scales on Ludology 157 - Come Scale Away.