The Ludology site is about providing an analytical discussion of the how's and why's of the world of board games. Rather than news and tgreviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.
Dice Tower Network Podcast: Ludology
Gil and Geoff talk about different methods for using mathematical modeling and simulation during the design process.
In this classic GameTek, Geoff takes a look at the physics behind the coin toss.
Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games.
Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?
Scott Rogers joins us with a new Biography of a Board Game - Arkham Horror!
Gil and Geoff tackle ties in games. How important are tiebreakers? What are good and bad ways to design them?
In this classic GameTek, Geoff discusses the difference between a cheat and a spoilsport, and what that means for society.
Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players who don't.
Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?
Ludology welcomes Scott Rogers and his Biography of a Board Game segment! This episode he traces the history of Risk, from the early 20th century to today.
For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game?
The answer may surprise you.
New Content! Geoff interviews Eric Janszen, the CEO of VirZoom.
VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement?