The Snakescast: Theme and Mechanics; Form and Substance

Play

A deeper look at games that are actually about something

Most games are about something, and that something is what we call a game's "theme". All games have rules and procedures and things you do as you play, and we call those things "mechanics". In some games, the theme and the mechanics don't have anything to do with each other, which can be distracting. In other games, theme and mechanics work together to create a whole that is greater than the sum of its parts. How does this work? Award-winning game designer Eric M. Lang joins us once again for a fascinating look at the magic behind the curtain.