Dice Tower Network Podcast: Tabletop Game Talk

Tabletop Game Talk is a weekly podcast that not only talks about games but also covers the topics of the board game hobby in general.  Chris, Kitty, and Josh each bring a different view point to the conversation in a fun and easy to listen to format.  The top of every episode includes feedback from our listeners to encourage a strong and interactive community.

Regular Contributors:

Tabletop Game Talk Episodes

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This week we we go back to the basics with The Board Game Book glossary.  We cover 51 terms often used when talking board games that not everyone (including Fletcher) has a full understanding of.  This is kind of an evergreen episode, so, "Hello future listeners!" If you want to enter our 2021 giveaway, details are below. And if you're a winner this is the current list of games you get to pick from (more will be added throughout the year):
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This week we talk about how much story matters in games and what drives us to keep coming back to a game.  Most games don't have any story at all, so why do some try to put so much story into the game and is it at a cost of solid mechanisms? If you want to enter our 2021 giveaway, details are below. And if you're a winner this is the current list of games you get to pick from (more will be added throughout the year):
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Chris and Fletcher go it alone this week and they talk about game balance as it pertains to three kinds of games, 2 player dueling, competitive multiplayer, and co-op games.  And eventually they fall into a discussion as to whether balance and difficulty can really be separated at all.
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This is our first, monthly, role playing game episode.  Not our first role playing game episode in general, just the first where we make it a regular thing on the first Tuesday of each month.  Anyway... In this episode we talk about common misconceptions about RPGs.  Are they evil?  Hard to play and learn?  Do you have to be a good actor or story teller?  And other miscellaneous stuff.   We also announce our next 2021 game giveaway winner!
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This week we have a new logo!  And we talk about Magic the Gathering.  The basics anyway and how you can try the game without spending much (if any) money.
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This week we reminisce about what conventions used to be, what we miss about them, and what our dream convention would be (those get pretty dreamy).  We also make some announcements including our first winner of our ongoing 2021 giveaways!  
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This week we talk about how hard Spirit Island is.  And the difficulty of other games as well.  Where should the difficulty of CoOp games sit?  Is too hard bad, how about too easy?  Is there such a thing as a sweet spot for all of them?  No.  but we wish there was... Oh, and some people really like stats: https://boardgamegeek.com/thread/1591774/statistics-2000-games-pandemic Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we talk about box inserts.  The good, the bad, and the worst.  Why should we all just throw them out?  Chris tries to answer that (except for one kind that he doesn't know the name of but really likes). Oh, and we announce that we'll be getting a new logo soon (updated artwork) as well as new giveaways for 2021. Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we look forward to 2021, and seem to be the only podcast that decided to put out an episode this week!  (ok, that's probably not true, but it feels like it's true)  In any case, we briefly sum up 2020 and then talk about all the cool things we hope for in 2021.  From kids to conventions, weddings to games, and a whole lot more. If you want to bring in the new year with the destruction of the Death Star, start your Disney plus version of Star Wars: A New Hope at 10:02 and 43 seconds New Year's Eve night.  (That'll make sense once you've listen to the start of the episode.)
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This week we look back at the Kickstarters we backed in 2020.  Or more accurately Kitty and Chris do and Fletcher tells us why he doesn't use Kickstarter.  We also start talking about some Christmas traditions and end with a debate on D&D alignments. If you want to bring in the new year with the destruction of the Death Star, start your Disney plus version of Star Wars: A New Hope at 10:02 and 43 seconds New Year's Eve night.  (That'll make sense once you've listen to the start of the episode.)

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