Dice Tower Network Podcast: Tabletop Game Talk

Tabletop Game Talk is a weekly podcast that not only talks about games but also covers the topics of the board game hobby in general.  Chris, Kitty, and Josh each bring a different view point to the conversation in a fun and easy to listen to format.  The top of every episode includes feedback from our listeners to encourage a strong and interactive community.

Regular Contributors:

Tabletop Game Talk Episodes

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(Audio Note: Fletcher's audio is bad in his intro, but only the intro - we promise it sounds find later on.) This week we talk about how games end and what we like or dislike about those endings.  What is your favorite way for a game to end?  Have you given it any thought?  After this episode you will... On Dec 14th (all entries must be in by the 13th) we'll be drawing a name to win a $250 gift card.  You can get entries in the following ways: Patrons automatically get entries equal to the $ level they pledge at.
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This week we try and talk about gaming over the holidays with the pandemic in mind.  And we do that, a bit, but we also have a few tangents here and there.  We may have scheduled a D&D session (Chris isn't sure).  We play a bit of heads up.  And at the every end we give you homework.  But doing that homework gets you entered into our holiday giveaway! On Dec 14th (all entries must be in by the 13th) we'll be drawing a name to win a $250 gift card.  You can get entries in the following ways: Patrons automatically get entries equal to the $ level they pledge at.
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This week we're a day late, but maybe not really since this will still be Tuesday (in the US) when it finally goes out... but late Tuesday.  Anyway...this week we talk about games that have inspired us to do things outside of the game.  And we talk about litter boxes.  And D&D.  And there's a surprise give-a-way too. The link all about the book House of Leaves: https://en.wikipedia.org/wiki/House_of_Leaves  
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This week we are NOT talking about the size of the box.  No no, we're talking about the SIDE of it.  Ok, we're really not talking about that either.  What we're really talking about is the info the publisher puts on the box (often the side) for player count, time and age.  What's up with that and why is it almost never right? Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we talk about creating characters in role playing games.  We also talk about playing role playing games, and to bring it full circle we talk about character death.  This one is a bit long, but we were having so much fun talking about this subject, Chris couldn't bring himself to cutting it any shorter. Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we're kind of all over the place.  We start with our usual banter, and then talk about the Oculus Quest 2, then finally get on topic, mostly.  We talk about games (video and board) and books that are in our collection even though we don't plan to play or read them.  We also talk about barbies.  And kickstarter.  And flying with pets.  But it was all fun! Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we Josh replaces Fletcher for our discussion of real time games.  Why do these tend to be a love 'em or hate 'em category of gaming?  How many of these are in the top 100 games on BGG?  Top 1000?  What are the pros and cons of real time games.  Is realtime one word or two? Listen to Josh ask Elon Musk a tough question: https://youtu.be/iU-poglarHc (Starts at about 3:11:50 - yes this is a long video.) And another link to nerts: https://bicyclecards.com/how-to-play/nerts/
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This week we talk about multiplayer solitaire games and why we like them but also why the term tends to be used to describe a negative aspect of these games. Also, next week we talk about realtime games and this is the game Kitty was describing that is both multiplayer solitaire (literally) and realtime: https://bicyclecards.com/how-to-play/nerts/ Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we talk about the randomness in our games.  Input vs. output randomness.  And games without any random elements at all.  And we talk about some games that blur those lines (actually most games probably blur it in some way). Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.
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This week we talk about BoardGameCo's two recent YouTube videos on the 10 best value games and the 10 worst value games.  We don't really agree with his criteria, so we come up with some of our own. You can check out those videos at: 10 worst value games: https://www.youtube.com/watch?v=gumHfmbw_pE 10 best value games: https://www.youtube.com/watch?v=euI2yk1tK1k  

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