This week we talk about scenario games. Without defining exactly what a scenario game is. Is there something about these kinds of games that cause us not to want to repeat a scenario? What if we added scenarios to games without scenarios, would that change how we look at the base game? Are scenarios a boon or a bust?
David and Sam - Sorry!! We missed your names in the credits, they will be there next week, promise!
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, subject: CREDITS) Adam Harrison, The SGC, The Gift of Games, Jason Strong, Terrence Miltner, Steven Sites, Brian Arnold, Sean P Kelley, CMarie, Rudy Loo, Benjamin Haim-o-witz, Jerry Hwong, Caleb O'Brien, Jennifer Engelbrecht, Justin Willard, Christopher Dong, Jason Marks, Jeremey Fischer, David Radtke, Nick Kuikstra, David Sellers, Jason Rodney, Michael Yanikowski, Myles Clark, Cindy Lum, Phil Swartzell, Anne Reynolds, Eric Huffman, Adrienne Dong, Nate, Faz Flintham, Sean Peck, Eric See-lander, Mike Smith, Joe Hoover, Timothy Gross, Glenn Cotter, Jesse Walkoviak, Gregory Huber, Don Gilstrap, Steven Judd, Leane Verhulst, Christopher Letko, John Lewis, Joe Rakstad, Ron Nelson, Sahara Wentworth, Weatherman Keef, Nicholas Lotts, Agnes Toth, Paul Raymer, Jimothy, Matthew Droke, Aaron Moore, Jesse Wheeler, Charles Pearson, David Rank and Sam Lacet-Brown.
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