Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.
CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.
Die Siedler von Catan was originally published by KOSMOS and has gone through multiple editions. It was licensed by Mayfair and has undergone four editions as The Settlers of Catan. In 2015, it was formally renamed CATAN to better represent itself as the core and base game of the CATAN series. It has been re-published in two travel editions, portable edition and compact edition, as a special gallery edition (replaced in 2009 with a family edition), as an anniversary wooden edition, as a deluxe 3D collector's edition, in the basic Simply Catan, as a beginner version, and with an entirely new theme in Japan and Asia as Settlers of Catan: Rockman Edition. Numerous spin-offs and expansions have also been made for the game.
TDT # 394 - All about Catan
In this show, we talk about Five Tribes, Xia, Krosmaster Junior, Mystery Rummy # 5 - Escape from Alcatraz, X-com, and Pressure Cooker. We are joined by a host of contributors offering strategy, Christmas gaming, old games, and how to build a game group. We have a tale of amazement and one of horror, and bring back gaming stererotypes! Finally, we end the show with our favorite ways to play Catan.
TDT # 374 - A Horn, CosmicCon, and Catan
In this episode, we take a look at the new Wok Star, Vivajava the Dice Game, Impulse, Bucket King 3D, Star Realms, Warhammer 40K Conquest, and Good Cop Bad Cop. Eric tells an extremely sad hotel story, we hear another tale of horror, and Tom talks about both CosmicCon and the Fantasy Flight Event Center. Finally, we end with Eric interviewing Stu Paul, director of the short film The Lord of Catan.
TDT # 353 - Old TV Shows into Board Games
In this show, Tom and Eric take a look at Rogue Agent, Lewis and Clark, Celestial Rainbows, Quarriors: Light & Dark, Wooolf!, Capo dei Capi, Alien Hotshots, and Galactic Strike Force. Brian takes a look back at Upwards, Tom and Eric examine the Dice Tower Network's game of the month, Settlers of Catan, we have a Tale of Horror - and we end the show with our favorite old TV shows that we wish became board games!
TDT # 269 - Games that Got us into Gaming
In this episode, Tom and Eric podcast live from GenCon 2012!
But don't worry, we don't talk all about the fair. Instead, Eric gives us some first impressions of the new Merchant of Venus, and we review other games such as Smash Up and Flower Fall. We have a host of contributors, and end the episode with our question of the week - what game got you into gaming? But instead of just us answering the question - we have answers from designers, publishers, and more!