After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses, or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods!
During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help), and buildings. At the end of the game, your buildings, houses, mountains, and money contribute to your victory points, and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City!
TDT # 174: Top 10 Pick-up and Delivery Games
Dexter and the Chief explore Ubongo, Moritz talks about the history of SPI, and Geoff interviews the artist for his upcoming game. We finish off our recent contests, and compare Castle Panic to Forbidden Island. Our feature of this show is our top ten pick-up and delivery games.
TDT # 168: A Look Back: Best Games from 1995
In this episode, Geoff talks about the worries of publishing a new game, we have several reviews from contributors, and we continue our Summoner Wars contest. Dexter and the Chief make an appearance, and Tom talks about 17 games in 17 minutes (or less). Finally, we end the show with a look back fifteen years ago - what are the best games from 1995?