Sunrise City
Sunrise City
In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count.
Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
Player Count
2
-
4
Playing Time
60
Age
10
Year Released
2012
Newest Review
Remote video URL
Podcasts Featuring this Game
TDT # 274 - Best Seven-player Games
In this show, Brian takes a look back at Dice Tower Convention, we answer a few listener questions, and Eric learns some pronunciation. We review a pile of game, including Sheepland, Sunrise City, Mageknight, and Seven Wonders: Cities, and end the show talking about our top ten games for seven players.
TDT # 270 - Gen Con 2012
In this extra long Dice Tower, Eric and I take a look at Gen Con. We of course talk about some games we played, such as Dungeon Fighter and Space Cadets, but we also interview a plethora of game designers and publishers. Interspersed amongst this we give our impressions of the convention, and end with a list of Eric's top ten games he played, and Tom's top ten events/things he saw at Gen Con 2012.