Computational Thinking

Andrew & Anitra are programmers by training. Can we tease apart some of the skills that build a programming mindset, and hone them through games?
Computational thinking includes: abstraction, decomposing, algorithms, and pattern recognition.
Even kids or adults who don’t think of themselves as “technical” will benefit from these skills. These are problem-solving tools, whether you’re applying them to computers or not.
The post 304 – Computational Thinking – The Family Gamers Podcast appeared first on The Family Gamers.
Games Featured in this Episode
Designer: Günter Cornett
Publisher: Bambus Spieleverlag
Designer: Brent Vincent
Publisher: Adacio
Designer: Nathaniel Levan
Publisher: Grand Gamers Guild
Designer: Randy Flynn
Publisher: Flatout Games
Designer: Chris Leder
Publisher: Calliope Games
Designer: Phil Walker-Harding
Publisher: Gamewright
Designer: Gérald Cattiaux
Publisher: Le Scorpion Masqué
Designer: Eduardo Baraf
Publisher: Pencil First Games, LLC
Designer: Adrian Adamescu
Publisher: Floodgate Games
Designer: Susan McKinley Ross
Publisher: MindWare
Designer: Matt Leacock
Publisher: Gamewright
Designer: Richard Garfield
Publisher: Wizards of the Coast
Designer: Dan Shapiro
Publisher: (Self-Published)
Designer: Nikki Valens
Publisher: Plaid Hat Games
Designer: Aditya Batura
Publisher: (Self-Published)
Designer: Joshua Mason
Publisher: Quirky Co.
Designer: Robert Kerr
Publisher: Puzzling Pixel Games
Designer: Thomas Sing
Publisher: HABA
Designer: Stephen Sauer
Publisher: Asmodee
Designer: Anthony E. Pratt
Publisher: Hasbro