The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
The first versions of the game supported up to five players, but a 2011 edition supports up to seven.
This game was originally published in Germany by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names.
Tom takes a look at this simple card game in with you *don't* want to win any cards!
My card game review of this classic light card game.
Dan King takes a look at his popular card game from Z-man Games
Tom Vasel takes a look at this classic card game
Ryan takes a look at this card game from Z-man Games
TDT # 380 - No one will play this game!
In this episode, we take a look at Dreaming Spires, Robin, The Endless River, Xia, Alchemists, and Argent. We are joined by Brian on No Thanks, The Angry Gamer on non-responsiveness, Geoff, and Bill, and answer a pile of questions. Finally, we talk about games that we can't get anyone to play with us!
TDT # 363 - To the South Pole!
In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!