
TDT # 556 - Games to teach Science
In this show, Eric survives a lot to show up and record with Suzanne! We talk about MetroX, Renegade, Reworld, Pyramids of the Jaguar, Sunset Over Water, and Keyper. Geoff talks about the limits of AI, and we talk about the Spiel des Jahres nominations! Finally, we end the show with the top ten games to teach Science!

TDT # 555 - Come On CMON
In this show, we talk about different games played at the CMON expo, including Council of 4, 13 Clues, Modern Art, and Dragon Castle. We also discuss overproduced games, game we're going to try to play, and some roll-and-write games!

TDT # 554 - Games that teach History
In this show, we talk about Mistborn, Queensdale, Incorporated, Space Base, Pass the Pandas, and Felicity: The Cat in the Sack. Travis Chance from Kolossal Games comes on and talks about what it's like to start a company from scratch, and we hear another tale of Horror. Finally, we end the show with our top ten games to teach History!

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.


In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.
Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.
The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!
