
In this show we talk about Witness, Burger Joint, Xia, Super Dungeon Explore Forgotten King, Chaosmos, and String Safari. Geoff gives a eulogy, we are joined by a couple other contributors, take a look back at Catan and Mystery of the Abbey, and hear both a tale of Horror and Amazement. Finally, we end the show talking about our rules concerning food and drink at the gaming table.
TDT # 409 - Food and Drink at the Table
In this show we talk about Witness, Burger Joint, Xia, Super Dungeon Explore Forgotten King, Chaosmos, and String Safari. Geoff gives a eulogy, we are joined by a couple other contributors, take a look back at Catan and Mystery of the Abbey, and hear both a tale of Horror and Amazement. Finally, we end the show talking about our rules concerning food and drink at the gaming table.

In this show, we talk about Frontier Stations, Traders of Osaka, Dominion Adventures, Dark Seas, Ars Alchimea, and Forge War. We answer questions including our opinions on "takebacks" and choosing roles. Finally, we end the episode with our top ten games to play at a restaurant.
TDT # 408 - Restaurant Games
In this show, we talk about Frontier Stations, Traders of Osaka, Dominion Adventures, Dark Seas, Ars Alchimea, and Forge War. We answer questions including our opinions on "takebacks" and choosing roles. Finally, we end the episode with our top ten games to play at a restaurant.

In this show, we talk about The Boardgame Geek Card Game, Trifecta, Duck Duck Go, Tigris & Euphrates, String Safari, Telepathy, and Dimension. Our contributors talk about cheating, Ra, Top Promoter, Forbidden Island, and Game State. We have a tale of Horror and a new Tale of Treachery! We talk about copying board game design elements from other games, and finish the show discussing what it would take for a game to replace our current favorite game.
TDT # 407 - Replacing Our Favorite Games
In this show, we talk about The Boardgame Geek Card Game, Trifecta, Duck Duck Go, Tigris & Euphrates, String Safari, Telepathy, and Dimension. Our contributors talk about cheating, Ra, Top Promoter, Forbidden Island, and Game State. We have a tale of Horror and a new Tale of Treachery! We talk about copying board game design elements from other games, and finish the show discussing what it would take for a game to replace our current favorite game.

In this show, Tom and Eric take a look at Master Fox, Pew Pew!, One Zero One, Konito, Double Feature, and Space Movers. We also get some GREAT questions from our listeners, and finish the show with our top ten game with fantastic plastic components!
TDT # 406 - Plastic plastic plastic!
In this show, Tom and Eric take a look at Master Fox, Pew Pew!, One Zero One, Konito, Double Feature, and Space Movers. We also get some GREAT questions from our listeners, and finish the show with our top ten game with fantastic plastic components!

In this show, we talk about Greenland, Double Feature, Wordariffic, Emergence Event, Antidote, the Majority, and Race to the Rhine. We talk about a few more games from our childhood, Geoff talks about stats, Bill about GenCon, and Brian about Star Wars Epic Duels. We end the show with a question about metagaming.
TDT # 405 - Metagaming
In this show, we talk about Greenland, Double Feature, Wordariffic, Emergence Event, Antidote, the Majority, and Race to the Rhine. We talk about a few more games from our childhood, Geoff talks about stats, Bill about GenCon, and Brian about Star Wars Epic Duels. We end the show with a question about metagaming.

In this show, we talk about Hare and Tortoise, Xenoshyft, The Fittest, The Grasshopper and the Ant, Elevenses, and Pandante. We answer questions about conventions, alpha gamers, and more - and finally end the show with our favorite ten game for a "double date."
TDT # 404 - Double Date Games
In this show, we talk about Hare and Tortoise, Xenoshyft, The Fittest, The Grasshopper and the Ant, Elevenses, and Pandante. We answer questions about conventions, alpha gamers, and more - and finally end the show with our favorite ten game for a "double date."

In this show, we discuss Brew Crafters, Lanterns: The Harvest Festival, Dominion: Adventures, and Stockpile. Brian talks about Horse Racing Games, Table for Two about dancing, Bill about tournaments, Geoff about Entropy, and a new solitaire gaming segment! We hear a tale of Horror AND more about gaming at the South Pole. Tom talks about several upcoming games, such as 7 Wonders: Duel, 504, and City Mania; and we finish the show talking about whether or not box size affects our purchasing decisions.
TDT # 403 - Box Size
In this show, we discuss Brew Crafters, Lanterns: The Harvest Festival, Dominion: Adventures, and Stockpile. Brian talks about Horse Racing Games, Table for Two about dancing, Bill about tournaments, Geoff about Entropy, and a new solitaire gaming segment! We hear a tale of Horror AND more about gaming at the South Pole. Tom talks about several upcoming games, such as 7 Wonders: Duel, 504, and City Mania; and we finish the show talking about whether or not box size affects our purchasing decisions.

Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.
The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins.
Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.


On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
