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In this show, we look at the games Legendary Encounters, Level 7 Invasion, Diamonds, The Battle of Five Armies, Tragedy Looper, Battle Merchants, Star Realms IOS and Magnum Opus.  Geoff talks about game flow, Bill talks about running a convention for profit, and Brian takes a look back at Frank's Zoo. We also talk about our favorie companion apps for board games. Finally, we end the episode with a spoiler-heavy look at Risk: Legacy. The first 51 minutes of the show are spoiler free.

In this show, we look at the games Legendary Encounters, Level 7 Invasion, Diamonds, The Battle of Five Armies, Tragedy Looper, Battle Merchants, Star Realms IOS and Magnum Opus.  Geoff talks about game flow, Bill talks about running a convention for profit, and Brian takes a look back at Frank's Zoo. We also talk about our favorie companion apps for board games. Finally, we end the episode with a spoiler-heavy look at Risk: Legacy. The first 51 minutes of the show are spoiler free.

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In this show, we talk about Abyss, the Battle at Kemble's Cascade, Jerk, Bang: the Duce Game, Arcadia Quest, and Ten: The Game! We cringe at another tale of horror, and talk about our Essen plans, math trades, how to get a game published, and using timers during games. We end the show with our top ten Milton Bradley games!

In this show, we talk about Abyss, the Battle at Kemble's Cascade, Jerk, Bang: the Duce Game, Arcadia Quest, and Ten: The Game! We cringe at another tale of horror, and talk about our Essen plans, math trades, how to get a game published, and using timers during games. We end the show with our top ten Milton Bradley games!

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In this episode, we return to our normal schedule. We look at several games, including City Hall, Dead of Winter, Pandemic: Contageon, Cosmic Dominion, Villainous Vikings, Worker Placement, Plucky Pilots, and Golem Arcana. Brian discusses Medici, Greg visits another store, Geoff talks about those who hate to think, we get more legal advice, hear another tale of horror, and discuss some hot news. Finally, we end the show asking what game released at GenCon are we most interested in, and why.

In this episode, we return to our normal schedule. We look at several games, including City Hall, Dead of Winter, Pandemic: Contageon, Cosmic Dominion, Villainous Vikings, Worker Placement, Plucky Pilots, and Golem Arcana. Brian discusses Medici, Greg visits another store, Geoff talks about those who hate to think, we get more legal advice, hear another tale of horror, and discuss some hot news. Finally, we end the show asking what game released at GenCon are we most interested in, and why.

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In this show, Eric and Tom take a look back at the GenCon 2014 fair held in Indianapolis. But we also spend a lot of time talking about games - including Black Fleet, Camel Up, Diamonds, Quilt Show, Castls of the Mad King Ludwig, King of New York, Kingsport: Festival, and Tragedy Looper. We end the show taking a pile of listener questions and giving hopefully decent answers to them!

In this show, Eric and Tom take a look back at the GenCon 2014 fair held in Indianapolis. But we also spend a lot of time talking about games - including Black Fleet, Camel Up, Diamonds, Quilt Show, Castls of the Mad King Ludwig, King of New York, Kingsport: Festival, and Tragedy Looper. We end the show taking a pile of listener questions and giving hopefully decent answers to them!

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In this show, we are joined by guest host Zee Garcia in our live show at GenCon! An array of Dice Tower contributors join us, as well as folks from the Dice Tower network. We talk about great games we saw at GenCon, our thoughts on the fair itself, and even a song or two!

In this show, we are joined by guest host Zee Garcia in our live show at GenCon! An array of Dice Tower contributors join us, as well as folks from the Dice Tower network. We talk about great games we saw at GenCon, our thoughts on the fair itself, and even a song or two!

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This is part two of a two part preview of Gen Con 2014!  Jamie, Chris, and Tony join us from the Secret Cabal Podcast, where you can find part 1!

This is part two of a two part preview of Gen Con 2014!  Jamie, Chris, and Tony join us from the Secret Cabal Podcast, where you can find part 1!

https://tinyurl.com/dtscgencon14

In this episode, we answer some questions about the covention, give some tips regarding Gen Con, and then each of us gives our top ten games we are looking forward to seeing at the convention!

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In this show, we talk about  Pagoda, Justice League Strategy Game, Destination Neptune, Bruges, New Haven, and Dino Dice. A tale of horror is caused by us, and we give our top ten game from Eagle/Gryphon Games.

In this show, we talk about  Pagoda, Justice League Strategy Game, Destination Neptune, Bruges, New Haven, and Dino Dice. A tale of horror is caused by us, and we give our top ten game from Eagle/Gryphon Games.

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In this show, we talk about Magnum Opus, Who Stole the Cookie?, Istanbul, Heroes Wanted, and Thunder Alley. We hear about Hoity Toity, 3D printing, bad game design, and more! We answer questions, and end the show talking about whether or not we get to play our favorite games enough.

In this show, we talk about Magnum Opus, Who Stole the Cookie?, Istanbul, Heroes Wanted, and Thunder Alley. We hear about Hoity Toity, 3D printing, bad game design, and more! We answer questions, and end the show talking about whether or not we get to play our favorite games enough.

2013
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Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.

You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.

Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.

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Year Published: 2013
Designers: Uwe Rosenberg
Publishers: Lookout Games
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Best Game Nominee of 2013
Year Published: 2013
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2012
Designers: Brian Mayer
Publishers: Academy Games, Inc.
Year Published: 2012
Designers: Hisashi Hayashi
Publishers: OKAZU Brand
Year Published: 2013
Designers: Mac Gerdts
Publishers: PD-Verlag
Year Published: 2013
Designers: Mike Selinker
Publishers: Paizo Publishing
Year Published: 2013
Designers: Matt Leacock
Publishers: Gamewright
Year Published: 2013
Designers: Stefan Feld
Publishers: Hans im Glück
Year Published: 2013
Designers: Helmut Ohley
Publishers: Hans im Glück
Year Published: 2013
Designers: Corey Konieczka
Publishers: Fantasy Flight Games
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