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2013
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Best CO-OP Game of 2013
Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

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Year Published: 2012
Designers: Brian Mayer
Publishers: Academy Games, Inc.
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Best CO-OP Game Nominee of 2013
Year Published: 2013
Designers: Ole Steiness
Publishers: Common Man Games
Year Published: 2013
Designers: Mike Selinker
Publishers: Paizo Publishing
Year Published: 2013
Designers: Matt Leacock
Publishers: Gamewright
Year Published: 2013
Designers: Corey Konieczka
Publishers: Fantasy Flight Games
2013
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Best Two Player Game of 2013
Game description from the publisher:

Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.

In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!

BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!

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Year Published: 2013
Designers: Richard Borg
Publishers: Fantasy Flight Games
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Best Two Player Game Nominee of 2013
Year Published: 2013
Designers: Jeremy Holcomb
Publishers: Catalyst Game Labs
Year Published: 2012
Designers: Andreas Steiger
Publishers: KOSMOS
Year Published: 2013
Designers: D. Brad Talton, Jr.
Publishers: Level 99 Games
Year Published: 2013
Designers: Vlaada Chvátil
Publishers: Czech Games Edition
2013
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Board Game Components of 2013
Game description from the publisher:

Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.

In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!

BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!

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Year Published: 2013
Designers: Richard Borg
Publishers: Fantasy Flight Games
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Best Board Game Components of 2013
Year Published: 2013
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2012
Designers: Jacques Bariot
Publishers: Matagot
Year Published: 2013
Designers: Matt Leacock
Publishers: Gamewright
Year Published: 2013
Designers: Matthew Dunstan
Publishers: Days of Wonder
2013
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Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.

While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.

Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensure a much more sinister fate.

All the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries.

With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.

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Year Published: 2013
Designers: Corey Konieczka
Publishers: Fantasy Flight Games
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Best Game Artwork Nominee of 2013
Year Published: 2013
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2013
Designers: Mike Selinker
Publishers: Paizo Publishing
Year Published: 2013
Designers: Cédrick Chaboussit
Publishers: Ludonaute
Year Published: 2013
Designers: Jean-Louis Roubira
Publishers: Libellud
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364

In this episode, we take a look at Heartland, Imperial Settlers, Destination Neptune, and Firefly: Pirates. We hear about a dangerous woman, discuss whether or not boardgaming has become less fun for us, and answer a pile of other questions. We end the show with our top ten games that teach or feature logic!

In this episode, we take a look at Heartland, Imperial Settlers, Destination Neptune, and Firefly: Pirates. We hear about a dangerous woman, discuss whether or not boardgaming has become less fun for us, and answer a pile of other questions. We end the show with our top ten games that teach or feature logic!

2013
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Best Party Game of 2013
No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak.

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Year Published: 2014
Designers: Ted Alspach
Publishers: Bézier Games
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Best Party Game Nominee of 2013
Year Published: 2013
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2012
Designers: (Uncredited)
Publishers: Bizak
Year Published: 2013
Designers: Michael Palm
Publishers: dV Giochi
Year Published: 2013
Designers: Scott Nicholson
Publishers: Stronghold Games
2013
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Best Game Reprint of 2013
OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.

The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.

Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..


This is an entry on RPGG:
GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

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Year Published: 1977
Designers: Steve Jackson (I)
Publishers: Steve Jackson Games
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Best Game Reprint of 2013
Year Published: 1988
Designers: Leo Colovini
Publishers: Ares Games
Year Published: 2004
Designers: Klaus-Jürgen Wrede
Publishers: AMIGO
Year Published: 2013
Designers: Stephen Glenn
Publishers: Rio Grande Games
Year Published: 2013
Designers: Tom Jolly
Publishers: Fantasy Flight Games
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363

In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!

In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!

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362

In this show, recorded live at Dice Tower Conventioni 2014, Tom and Eric are joined by a host of contributors to announce and present the best games of 2013 - the Dice Tower Award winners. We also talk a bit about the convention, and are joined by Sam and Zee to answer questions from the audience.

In this show, recorded live at Dice Tower Conventioni 2014, Tom and Eric are joined by a host of contributors to announce and present the best games of 2013 - the Dice Tower Award winners. We also talk a bit about the convention, and are joined by Sam and Zee to answer questions from the audience.

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